XCOM 2
Long War of the Chosen [Experimental]
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Update: 20 Dec, 2023 @ 10:43pm

1.1.1 beta v4

  • Fix chosen supply convoy variant not ending when all enemies die.

    (don't look into the version numbers, they're mainly for my own use since they do get put into the logfile).

Update: 20 Dec, 2023 @ 11:32am

hotfix chosen strongholds allowing 6 people again.

Update: 19 Dec, 2023 @ 10:21pm

1.1.1 Beta V3 (version number subject to change)

  • Tweaked City Center HQs more, redid one that was too big and had bad spawns.
  • Arc Thrower Electroshock disorient is no longer considered mental damage type, consistency with flashbangs.
  • Redid Chosen Supply Raid rewards to not be so high and fixed localization.

Update: 18 Dec, 2023 @ 9:11pm

1.1.1 Beta V2:

  • Hotfix: fix some missions not spawning any enemies when above FL20 and no Shadow Chamber
  • Fix mission def for one of the chosen supply raids
  • Supply depot needs level 2 influence.

Update: 17 Dec, 2023 @ 6:50pm

Hotfix:

  • Fix issue with Chosen Supply Raid missions not ending with level 5 chosen.
  • Fixed localization for Banish and Combat Protocol
  • Supply Depot covert op now requires level 2 influence with factions to spawn
  • Fix Hunter Tracking shot working on uints out of LOS
  • Images for Crate Race parcels
  • Swapped Supply Raid rewards for Troop Column rewards on Chosen Supply Raid missions.

Update: 16 Dec, 2023 @ 1:59pm

  • Added "do nothing" chosen action
  • tweaked cooldowns/priority of chosen reinforce

Update: 16 Dec, 2023 @ 11:30am

first version 1.1.1:

  • Prototype "Chosen Reinforce" action added. Available starting at chosen knowledge level 2 (the 25-50% section). Some time after selection, the chosen will initiate a quick-response supply raid mission. The mission is full salvage, has +5 strength, so net +2 after the chosen reduction, you have a full 8 man squad and standard supply raid rewards. Ignoring it or failing it has the same effect as a standard UFO landing in the region. I had this prepped and left it out of 1.1.0
  • Enabled Sewer maps again, but disabled all the base ones except the psionic relay one and a new map of my own creation that plays more like a subway map.

Update: 15 Dec, 2023 @ 5:07pm

RC37: This version will be 1.1.0 on the main listing.

  • Added generic map disabling system, currently using it to disable the base game golden path network tower maps.
  • Should have fixed issue with Battlefield Awareness being activated by friendly smoke/flashbangs.
  • Small localization fix

Update: 14 Dec, 2023 @ 5:11pm

RC36.1

  • Further optimization of pod diversity system, should fix almost all lag related to it.
  • Spanish localization updates from Pryda4ever.

Update: 13 Dec, 2023 @ 7:18pm

RC36:

  • More optimizations for Pod diversity system to reduce lag when clicking on missions.
  • Adjusted Alloy/Elerum crystal reward FL gates to match 5 level chosen level up FLs.
  • Fix a bunch of abilities that give a stun effect so that the stun isn't removed if the unit dies or evacs, including Haywire Protcol, Disabling Shot, all Arc Throwers, Sting Grenades, and Stun Strike. Also exposed this to config for additional abilities to be added.
  • Added config to allow modded maps to be added to receive the "Large Map" or "Very Large Map" sitreps.