tModLoader

tModLoader

Mech Bosses Rework
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Update: 2 May, 2024 @ 3:22am

v4.9.5
-Updated to the latest version of tModLoader.
-Added Simplified Chinese localization, thanks @Flandre Scarlet from steam workshop for this.
-Added a toggle for the new mechs. You can now remove them if you don't want them.
-Fixed the Twins being broken due to the new tModLoader update.
-Fixed Retinazer being able to shoot lasers way faster in Revengeance mode, causing the boss to stack attacks.

Update: 14 Apr, 2024 @ 3:17am

v4.9.4
-Fixed Mechdusa breaking Calamity's early hardmode progression.
-Fixed St4-sys, Caretaker and Terminator dropping hallowed bars before all mechs are killed in Calamity.

Update: 7 Apr, 2024 @ 10:30pm

v4.9.3
-Added Infernum support for Terminator, they now have an Infernum mode AI and as well as a boss intro ("Warmind Prototype: The Terminator")
-Fixed vanilla mech bosses not being able to die in Infernum mode when death animations are enabled.
-Fixed Terminator's glow and boosters not changing colors correctly.
-Fixed broken hitboxes with Terminator's clones, they should work again now.

Update: 27 Mar, 2024 @ 8:40pm

v4.9.2
-Destroyer has been redone from scratch with an entirely new move set.
-Terminator has been partially reworked, seeker droids have improved attacks and two new ones, some of Terminator's attacks have been removed because they suck and are replaced by new ones.
-Added an option to move master exclusive drops to expert mode.
-Added indicators for Mechdusa's colored rings that point to where they are.
-Added a rework to Cobalt, Mythril, and Adamantite armor sets.
-Added Mod of Redemption elemental damage system support, all mechs are classified as robots and deal electric or fire damage.
-Added support for Calamity's health multiplier config for non-vanilla mech bosses added by this mod.
-Changed Terminator's teleportation to be more consistent.
-Changed Terminator's dash attack to be 100% consistent. No longer based on RNG, but instead its on distance.
-Changed a huge chunk of the mod's custom descriptions to be localized. (Especially the bestiary)
-Changed Terminator's chasing behavior to slightly predict where the player is going.
-Changed Terminator to spawn more seeker droids on higher difficulties (legendary or revengeance -> 6, death or legendary + revengeance -> 8, death + legendary or boss rush -> 8, boss rush + legendary -> 10).
-Reworked the visual effects of all lightning projectiles.
-Reworked the visual effects of some of Terminator's attacks.
-Buffed Caretaker, much higher stats now.
-Buffed Breach Cutter, has no i-frames and deals higher base damage, but is now post-Destroyer/Terminator.
-Buffed Terminator's brain waves attack, the projectiles now accelerate and start with more speed.
-Nerfed Terminator's laser barrage, projectiles are now slower.
-Nerfed Bloodshed and its true counterpart. DPS has been tuned down to match vanilla Night's Edge. Do note that Calamity's stat buffs to these weapons are taken into account as well.
-Nerfed True Bloodshed, no longer pierces and now uses static immunity frames.
-Fixed Mechdusa and Shank's stats not scaling with difficulty at all.
-Fixed many multiplayer desyncs involving Terminator.
-Fixed Eternity mode support being broken. It should work again now.
-Fixed Destroyer's rework not working with modded difficulties. (This only applies to the new AI!)
-Fixed Scream-atic horn not properly converting into a bard weapon when Thorium mod is installed.
-Fixed some mech bosses dealing absurdly low projectile damage.

Update: 16 Jan, 2024 @ 5:28am

v4.9.1
-The newly added mechs now spawn in Calamity boss rush.
-Fixed incorrect health scaling for St4-sys (mech-clops).
-Fixed Terminator not spawning hard mode ore in Calamity when early hard mode progression rework is enabled.
-Fixed harmonic weapon catalyst incorrectly buffing bard empowerment range.
-Fixed harmonic weapon catalyst incorrectly buffing healer heal bonus.
-Reworked localization to be more resource pack friendly.

Update: 7 Oct, 2023 @ 7:07pm

v4.9
-Made some improvements to Destroyer's attack pattern.
-Rewritten Destroyer's rendering code for optimization purposes.
-Probes now telegraph their lightning attack.
-Fixed Skeletron Prime being straight up unkillable in Eternity and Eternity-Death mode. Eternity-Death mode patch only works if you have Fargo's Souls DLC enabled.
-Fixed a minor visual bug with missile battery summon.
-Fixed Artificial Stinger buffing minions as well.
-Fixed Skeletron Prime being invisible in Revengeance/Death mode when the resprite setting is disabled.

Update: 30 Sep, 2023 @ 7:15pm

v4.8
-Updated to a newer version of tModLoader.

Update: 23 Sep, 2023 @ 3:40am

v4.7
-Fixed Skeletron Prime re-entering dungeon guardian form on death in eternity mode.
-Fixed Skeletron Prime being completely invincible in some occasions in eternity mode.

Update: 19 Sep, 2023 @ 4:55am

v4.6
-Fixed death animations for vanilla mechs not working properly when their corresponding reworks are disabled.
-Fixed Terminator spawning a million seeker droids when despawning.
-Fixed Harmonic Weapon Catalyst deleting minions when using whips.

Update: 15 Sep, 2023 @ 6:24am

v4.5
-Added 5 new items.
-Destroyer resprite now works with Fargo and Calamity.
-Fixed localization errors with a few items.
-Fixed Skeletron Prime not firing skulls below half health in Revengeance mode.
-Fixed Destroyer resprite not scaling up with size properly.
-Fixed Skeletron Prime having weird arm behavior below 75% health in Eternity mode.
-Fixed Artificial Stinger's animations being broken in upside down gravity.
-Fixed Infernum music randomly cutting when fighting the new mechs.
-Gave Hand Prime its own chain texture.
-Gave Siege Engine's saws their own chain texture.
-Resprited Energy Hilt to match the new set of accessories.