tModLoader

tModLoader

Mech Bosses Rework
Showing 41-50 of 64 entries
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Update: 21 Feb, 2023 @ 2:53am

v2.4
-Fixed boss summons not being craftable for some odd reason.
-Tweaked Twins' telegraph to make them more visible.
-Slightly rebalanced some multiplayer boss stats.

Update: 27 Dec, 2022 @ 7:30pm

v2.3
-The Twins, Probes, and some explosion/area of effect attacks now use a hitcircle instead of a hitbox.
-Reduced the fire rate of both Twin when both are alive in phase 1.
-Reduced projectile damage and velocity of both Twins in general.
-Reduced the health required for the last twin to trigger enrage in master mode to 15% from 33%.
-Retinazer's burst laser in phase 1 is now aimed slightly lagging behind the player and also locks when firing.
-Retinazer's death ray in phase 2 now aims slightly lagging behind the player to prevent cheap hits when far away.
-Retinazer's laser spam attack in phase 2 has been replaced with a small missile barrage.
-Spazmatism's fireball shotgun in phase 1 now has a much bigger spread to make them more dodgeable.
-Spazmatism's dashes in phase 2 now aims slightly lagging behind the player to make it more forgiving.
-Spazmatism's flamethrower in phase 2 now has a wind up delay to give the player some time to react.
-Spazmatism's shotgun attack before flamethrower in phase 2 have been removed.
-Destroyer's mines are now telegraphed.
-Added more telegraphs for some of Terminator's attacks.
-Added a "charging up" visual effect for Terminator and The Twins when using certain attacks.
-Slightly enhanced visual effects of Finis, Exitium and Hand Prime to match 1.4.4 aesthetics.
-Buffed Optic staff rework, hit registration is improved and attack rate is increased.

Update: 8 Sep, 2022 @ 11:37pm

v2.2
-Fixed Twins dealing more damage than intended. (if issue persists, it could be a mod conflict with another mod you are using!)
-Fixed an error caused by Finis.
-Added options to disable specific reworks in case you're playing mixed modded.
-Updated to a newer version of tModLoader.

Update: 1 Aug, 2022 @ 7:24pm

v2.1
-Fixed Destroyer being tanky for some reason.

Update: 28 Jul, 2022 @ 10:34pm

v2.0
-Fixed Exitium not hitting through walls as advertised.
-Fixed Destroyer's legs having seizures in lower difficulties when resprite setting is enabled.
-Fixed Destroyer's eye color not changing when resprite is enabled.
-Fixed bugs regarding Hand Prime and Spur in multiplayer worlds.
-Probes are now resprited when resprite is enabled.
-Separated Destroyer's lightning attack and tactical nuke attack.
-Exitium and Finis now scales with attack speed and weapon size.
-Fixed Iron Annelid not being able to receive prefixes.
-Changed the visual effects of some attacks to look better and use less particle effects to reduce lag.

Update: 24 Jul, 2022 @ 3:32am

v1.9
-Reworked Probe dash attacks, they now "fall in line" and dash in sequence.
-Reworked Sublime Stellar Sling due to it underperforming.
-Reworked the attack animations of Finis and Exitium.
-Attempted to fix Retinazer despawning in Calamity.
-Added an option in the config to allow Skeletron Prime's bombs to break blocks.
-Added an option to enable a newly added Destroyer resprite.
-Fixed Probe desyncs in multiplayer.
-Fixed Exitium and Finis desyncs in multiplayer.
-Fixed bugs relating to Spur's charging.

Update: 9 Jul, 2022 @ 4:49am

v1.8
-Added a hook mode to Hand Prime.
-Buffed Exitium's missiles and lightning, they should be faster now.
-Buffed Termination Sequence, now deals more damage and has auto-fire.
-Fixed a visual bug with Hand Prime not properly updating its sprite when switching modes.
-Fixed Hand Prime's saws being able to go through blocks and no-clip into the backrooms.
-Fixed Finis when thrown and Exitium missiles having Eyes of Tomorrow tracking (what I mean by this is that their tracking is too strong and sometimes they try to attack something from across the map which is unintended).
-Fixed Finis and Exitium not properly despawning when the player dies.
-Fixed Exitium being hard to aim sometimes.
-Fixed Snake not working in multiplayer.
-Fixed Retinazer sometimes going to Narnia in multiplayer.
-Finis seeker bolts now disappear if the player lets go of the Finis.
-Finis slice waves can now despawn, this change is because Finis slice waves go through tiles.

Update: 7 Jul, 2022 @ 3:51am

v1.7
-Fixed Hand Prime not working as intended.
-Fixed Finis projectiles duplicating in multiplayer.
-Made certain melee weapons deal more damage when Calamity is enabled to adjust to its progression changes.

Update: 5 Jul, 2022 @ 6:00pm

v1.6
-Attempted to fix Terminator not spawning ores in Calamity.
-Attempted to fix Spur and Snake breaking in Overhaul.
-Nerfed the damage of Destroyer's head due to it being able to 1-tap in non-FTW worlds.
-Spur's damage is now nerfed by 25% when eternity mode is enabled.
-Slightly buffed Spazmatism's phase 2.
-Slightly nerfed Retinazer's final stand.

Update: 2 Jul, 2022 @ 11:16pm

v1.5
-Updated to a newer version of tModLoader.
-Updated some of Terminator's attacks.
-Tweaked Skeletron Prime's hand attacks.