Rivals of Aether

Rivals of Aether

Sol
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Update: 21 Sep, 2023 @ 1:31pm

v1.44
Fixes / Other Changes
+ More outline tweaks to look a bit better during some armored moves
Buffs
+ Made FSpecial still spawn stars when slamming projectiles like before, but it applies more cooldown to the stars

Update: 21 Sep, 2023 @ 1:06pm

v1.43
Fixes / Other Changes
+ Fixed a minor error with Sol's outline during up b due to some new changes
Nerfs
- FSpecial now won't make stars unless Sol slammed a player (just to make it a little less abusable even if it was very silly)

Update: 19 Sep, 2023 @ 9:07pm

v1.42
Buffs
+ Re-added soft armor for big taunt
Fixes / Other Changes
+ Sol's sprite and hurtbox now moves in a floaty way during certain states (walk, dash, etc)
+ Sol's walk + dash now have the hurtbox slightly off the ground since he's floating, and dash hurtbox matches better
+ Suns now ignore hitboxes with effect 100 or 101 (can be useful for some interactions with specific characters)
+ Made some AI improvements
+ Added 6 new Miiverse posts

Update: 19 Aug, 2023 @ 8:35pm

Update: 19 Aug, 2023 @ 8:34pm

Update: 7 Aug, 2023 @ 4:00pm

v1.41
Buffs
+ FTilt can now be cancelled into DTilt or jump if you have a player grabbed (very skary)
+ USpecial can now be cancelled into aerials, jump, other specials, or airdodge if you have a player grabbed (also very skary)
+ BAir sweetspot is now a bit further out, meaning more range for the sweetspot and better matching the smear. Also tweaked the hitboxes so that the sweetspot is prioritized when hitting the suns (and other objects)
+ Increased armor when coming down with aerial DSpecial
Nerfs
- Reduced dash speed again (4.5->4.25). Fortress moment
- Made Jab1 startup slightly slower (4->5), and increased Jab3 endlag
- BAir sweetspot is now a bit less wide and must be spaced to hit it, due to the hitbox change
- UStrong armor now kicks in later during the startup (roughly 15 frames later) as it was a bit excessive with a lot of armor and fairly early. Also tweaked the hitboxes slightly, making a somewhat bigger blindspot in the center of the move, and made the charged endlag even higher to compensate for the projectile
- FStrong armor now starts 10 frames later, and sweetspot hitbox is slightly smaller
- Increased grounded DSpecial cooldown (20->60) on whiff (if it hits a player then it will still be 20)
- USpecial startup increased by 8 frames due to new startup window (Sol also can't adjust the angle further during this last startup part). The grab hitbox is also a bit smaller to make it easier to challenge
- FTilt punch hitbox is now smaller, as it was way bigger than it had to be
Fixes / Other Changes
+ Improved USpecial animation by giving it a more noticeable startup window
+ DSpecial sparks now slow down horizontally (mostly only noticable when interacted with by stuff like Villager pocket)
+ Suns now have a trail effect
+ Made blue fire effects recolor better with alts, and added more blue effects for blue suns
+ FTilt spike now makes the funny slap sound
+ Added new SFX to USpecial, FSpecial, and sword beams from moves like UStrong. Also added startup SFX to powerful attacks like NSpecial, FSpecial, aerial DSpecial, and strongs

Update: 28 Jun, 2023 @ 8:08pm

v1.40
Buffs
+ Sol can now look at Tiel
+ Slightly increased projectile armor on NSpec suns (physical attacks are unaffected, but projectiles will need a bit more knockback to bounce the suns back)
Fixes / Other Changes
+ Added GFZ compatibility
+ Fixed some misc errors

Update: 8 May, 2023 @ 7:26pm

v1.39
Buffs
+ Added ledge-snap to USpecial, FSpecial, and DSpecial
Fixes / Other Changes
+ Added KoB_grabbed compatibility
+ Fixed some bugs with css and results screen (hopefully)
+ Added 5 more Miiverse posts

Update: 24 Apr, 2023 @ 8:12pm

v1.38
Buffs
- Increased weight slightly (0.85->0.83) for uniqueness but also because it's kewtlike
Fixes / Other Changes
- Added more miiverse posts (credit to DonGT and SkyCrafter for editing them)
- Added Wily Castle compatibility

Update: 22 Jan, 2023 @ 7:57am

v1.37
Fixes / Other Changes
- Fixed Millitron alt playing intro sfx every frame at the start of the match