Rivals of Aether

Rivals of Aether

Sol
Showing 41-50 of 68 entries
< 1  2  3  4  5  6  7 >
Update: 18 Aug, 2022 @ 3:06pm

v1.27
Nerfs
- Delayed FSpecial armor a bit (4->6)
- Increased BAir landing lag a bit (15->17)
Fixes / Other Changes
- Added a new effect when rolling or airdodging, to make the character more visible and easier to tech chase
- Updated projectile grab code a bit (to be able to grab non-transcendent projectiles, as long as they don't specify that they're ungrabbable)

Update: 26 Jul, 2022 @ 9:16pm

v1.26
Fixes / Other Changes
- Fixed UAir sweetspot being offset

Update: 25 Jul, 2022 @ 2:40pm

v1.25
Buffs
- Reduced FSpecial startup (28->21), and gave it a brief armor window at the start
- DStrong now only needs half charge to cause multiple eruptions instead of full charge, and at full charge it keeps it's armor for a little longer and has larger eruptions
Nerfs
- UStrong needs half charge to release the sword beam again, and not 1/4
Fixes / Other Changes
- Added new sword SFX on Sol's sword attacks
- Added SFX when charging smash attacks to indicate charge levels
- Added some new hit FX
- Fixed Jab2 moving armored opponents

Update: 12 Jul, 2022 @ 8:36am

v1.24
Buffs
- Reduced FStrong startup a bit (26->24), and increased sweetspot hitbox size a bit
- Reduced DStrong startup a bit (39->35), and increased the size of most hitboxes

Update: 30 Jun, 2022 @ 8:51pm

v1.23
Fixes / Other Changes
- Fixed grounded DSpecial sparks being reflectable before exploding

Update: 29 Jun, 2022 @ 5:11pm

v1.22
Fixes / Other Changes
- Fixed small stars not working correctly when a star from Sol breaks

Update: 16 Jun, 2022 @ 8:07pm

v1.21
Buffs
- Tap NAir now reflects projectiles
Nerfs
- Grounded DSpec no longer stuns when the sparks are on cooldown (so if spammed, it only does damage)

Update: 2 Jun, 2022 @ 6:06pm

v1.20
Nerfs
- Reduced FTilt punch and UTilt slam damage by 1
- Reduced lifetime of DAttack tipper/front grab hitbox (4->2) and shield anti-projectile hitbox (12->8)
- Made DAttack shield bash hitbox slightly smaller increased the whifflag on DAttack a bit (+5 frames), and delayed the startup armor a bit more (7->9)
- Increased the lower landing lag UAir has after hitting opponents (6->10), and increased startup a bit (10->13, technically only delays first hit by 1 frame but the rest by 3). Also made the multihits (before hitting opponents) and the initial hit slightly smaller
- Grounded DSpecial now applies a cooldown for the held version which roughly matches how long the sparkles stay before exploding, and both versions also now have cooldowns when hitting projectiles as well (mostly so Sol can't fill the screen with explosions as much anymore)
Fixes / Other Changes
- Made held grounded DSpecial more distinct from the tap version. It now uses a different frame when Sol releases the beam, and the SFX stands out more

Update: 29 May, 2022 @ 6:27pm

v1.19
Nerfs
- UAir now has a bit more endlag and can't drift as much on whiff

Update: 18 May, 2022 @ 7:44am

v1.18
Buffs
- Grounded DSpecial now makes a different, red spark when the button is held. The red spark works the same as the normal one, but it will stay for much longer, and the explosion is more powerful (roughly same as the old explosion). This is so that Sol can vary between two different variations, making it harder for the opponent to just parry every time
Nerfs
- The old, faster version of grounded DSpecial has a bit less explosion knockback and doesn't kill as early, to compensate for the above
- Grounded DSpecial sparks now go away if Sol gets parried, and the sparks are immediately destroyed if the beam itself is parried
- DStrong eruptions now have extended parry stun (particularly because aerial DSpecial, which uses them when landing, would often get away unpunished if the eruptions were parried)
- Made the DAttack grab hitbox a bit smaller vertically
- USpecial fire hitboxes are now a bit less wide to make it easier to hit Sol out of it
Fixes / Other Changes
- Cally can now snacc the grounded DSpecial sparks