Rivals of Aether

Rivals of Aether

Sol
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Update: 16 Jan, 2023 @ 7:12pm

v1.35

Update: 16 Jan, 2023 @ 6:46pm

v1.36
Buffs
- Sol can now act out of NSpecial much faster if his projectile gets reflected/pocketed/etc (aka if the owner changes in general). This should make it a bit less crippled against reflectors and other similar moves, and also makes it easier for Sol to knock back the suns if they get hit
Fixes / Other Changes
- Made a completely new portrait! This portrait also doubles up as new css art, and is the new default (old portrait is still in use of course, but is now the 2nd portrait + css)
- In addition to the above, also made an extra css image! So now Sol has 2 portraits and 3 css images you can cycle through on the character select
- Updated Sol's preview image with the new portrait
- Added runes: B, C, D
- Fixed some error sounds when the NSpecial suns were knocked/reflected back sometimes

Update: 15 Jan, 2023 @ 8:04pm

v1.35
Fixes / Other Changes
- Fixed rune M not working properly

Update: 10 Jan, 2023 @ 5:48pm

v1.34
Buffs
- FSpecial % scaling has been improved a bit, so Solcide is more reasonable (can be done at 130+ ish)
- Aerial DSpecial grab now scales a bit larger if the multihits have caught someone beforehand, and the hitbox has been moved a tiny bit upward as well (should make the grab more consistent)
- NAir reflector can now affect inactive stars, and is able to handle multiple projectiles at the same time better (both changes similar to Pauline's reflectors)
Fixes / Other Changes
- Added runes: J, M

Update: 7 Jan, 2023 @ 9:52am

v1.33
Buffs
- Gigaflare explosions are now unreflectable and un-snaccable (I was debating on if gigaflare should be completely immune or not, but for now the main sparkle projectile can still be interacted with because it's funny)
Fixes / Other Changes
- NSpecial suns should now work properly with Aria DSpecial
- Fixed some issues with reflecting the NSpecial suns (hopefully)

Update: 20 Nov, 2022 @ 12:47pm

v1.32
Fixes / Other Changes
- Added rune A and rune L
- If the UStrong sword beam moves downward, it will now change knockback angle to spike (only relevant if it gets reflected or redirected in some way, or with the new sword beam rune)
- Fixed a minor error when grabbing a projectile with FTilt and having the projectile be destroyed before the punch
- Colored outline when armored now recolors with alts
- Fixed some post_draw effects (ex: DSpecial red spark not having a glow, only 1 NSpecial sun only having a glow at a time, etc)
- Added projectile flipping code to fix projectiles being flipped wrong sometimes (rivals moment)
- Added Boss Mode if you set Sol to CPU level 1, and improved Sol's AI slightly
- Added anti-armor breaking code
- Fixed a bunch of canon/op mode stuff

Update: 27 Sep, 2022 @ 12:09pm

v1.31
Fixes / Other Changes
- Fixed Sol having a lower passive armor value than intended (2->4)

Update: 13 Sep, 2022 @ 3:38am

v1.30
Fixes / Other Changes
- Fixed got_hit not checking for hitstun correctly (Rivals buggy variable moment)

Update: 29 Aug, 2022 @ 5:58pm

v1.29
Fixes / Other Changes
- Holding the c-stick in a direction when doing FTilt, UTilt, or DAttack now also makes the grabs ignore projectiles (previously, only holding Attack would work)
- Updated grab code again

Update: 24 Aug, 2022 @ 5:08pm

v1.28
Fixes / Other Changes
- Fixed UStrong sword beam being fired before the charge SFX indicator, and added explosion SFX for when the sword hits the ground
- Both versions of the NSpecial Sun now recolor with alts
- Fixed beeg taunt hurtboxes being outdated