Rivals of Aether

Rivals of Aether

Sol
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Update: 26 May @ 3:09pm

v1.63
Buffs
+ Special Kewtian taunt can now move and jump

Update: 25 May @ 11:53am

v1.62
Fixes / Other Changes
+ Fixed some runes not working correctly, and rebalanced some other ones
+ Improved ledge snapping for some moves

Update: 25 May @ 11:45am

v1.61

Update: 13 May @ 1:37pm

v1.61
Fixes / Other Changes
+ Added a timer to the aerial DSpecial grab (mostly just prevents it from being infinite on certain stages or with certain bouncy objects like Aria's DStrong mushroom)

Update: 28 Apr @ 8:09pm

v1.60
Buffs
+ Added Special Kewtian taunt, press Special during other taunts to activate it!
Nerfs
- NAir has more landing lag if using the powerful held version (7->10)
- Jab1 cancels a tad slower into Jab2 (4f later) and has just a bit more endlag
- Aerial DSpecial now has a bit of whifflag
- DAttack has extra endlag and 1.25x bonus damage on whiff
Fixes / Other Changes
+ Updated Star hit VFX
+ Added phone tips!
+ Improved the CPU further by giving it much more custom behavior
+ Some file size reduction

Update: 8 Mar @ 8:22pm

v1.59
Buffs
+ Strongs now give x1.25 bonus damage on whiff if charged below halfway, compared to the x1.5 of before (x1.5 still applies above half charge though)
+ DStrong eruptions now reset the bonus dmg on whiff if they hit afterwards
Fixes / Other Changes
+ Added some new fire VFX to some moves

Update: 22 Feb @ 9:43pm

v1.58
Fixes / Other Changes
+ Added a new unique dash turn animation that fits dash better, and also improved dash start animation
+ Fixed a niche bug where sometimes grounded DSpecial could have soft armor near the end
+ Anti-cheapie is now opt-in (hold Attack to activate it!), and should react to less characters
+ Added more Miiverse posts
+ Some slight file size optimization

Update: 30 Dec, 2024 @ 3:44pm

v1.57
Buffs
+ DStrong now does more eruptions at full charge, and spawns them more dynamically based on charge amount. It also doesnt have as much additional charge endlag at ledges when no eruptions are spawned
Nerfs
- DStrong has a bit more endlag when charged to compensate for the buffs a bit
Fixes / Other Changes
+ Added lots of new SFX and changed many existing sounds, to make a lot of stuff sound better
+ Fixed rune K and rebalanced it a little
+ Rebalanced Rune L a little, weakening the sword beams as a tradeoff for easier access to them
+ Moved rune C to rune L (so its lvl3), and rune D to rune H (so its lvl2)
+ Added a new rune C
+ Overhauled and improved how eruptions work (mainly for DStrong)

Update: 3 Nov, 2024 @ 3:51pm

v1.56
Nerfs
- Added a new mechanic where Sol will take extra damage and hitpause if hit during the endlag of certain strong attacks on whiff. Intended to further balance out very large/powerful moves in a unique, more fun way
Fixes / Other Changes
+ Added some more KoB interactions stuff
+ Overhauled and simplified the armor outline effect, it's now just colored if its super armor and black if its a lower amount

Update: 27 Oct, 2024 @ 7:07pm

v1.55
Nerfs
- UTilt throw has a bit less knockback scaling (0.5->0.4)
Fixes / Other Changes
+ Made the AI much better, giving it custom code for detecting incoming attacks and projectiles. This allow it to dodge/parry much more effectively in many cases. Also includes some character-specific AI improvements, like better usage of NSpecial, FSpecial, etc
+ Added some more elemental stuff to hitboxes for KoB interactions
+ Tweaked some hitpause stuff
+ Fixed anti-cheapie a bit (should be less strict, to hopefully have it trigger less on accident)