Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Showing 11-20 of 160 entries
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Update: 8 Dec, 2024 @ 8:08pm

Add in italic ranged units for ranged buildings after level 2

Update: 6 Dec, 2024 @ 11:44am

Add spartan shield graphics for armored hoplites

Update: 6 Dec, 2024 @ 9:23am

Fix trait triggers

Update: 5 Dec, 2024 @ 9:49pm

Update and add various character trait triggers. Correct some building description text.

Update: 4 Dec, 2024 @ 7:46pm

Fixed settlement views for Britonic, Germanic, Dacian, and Scythian factions.

Update: 4 Dec, 2024 @ 9:21am

Add danymok custom mount models (fixes syrian armoured elephant missing textures for elephants).

Update: 3 Dec, 2024 @ 11:38pm

Added settlement plan graphics for barbarian large and huge cities as well as their relevant building level equivalents in sieges. Modified Imperial Palaces to allow general bodyguard recruitment and retraining even when the building is of a different culture. Removed duplicate recruitment of Pontic Heavy Cavalry in Royal Cavalry Stables.

Update: 2 Dec, 2024 @ 10:54am

Minor update to remove duplicate text strings and the update the campaign script a bit to be more efficient with regard to the settlement capture.

Update: 1 Dec, 2024 @ 2:35am

Add character models (assassin, diplomat, merchant, general, captain, spy) for the 5 new factions. Add a script to remove agents when an AI city is captured so that the new settlement owner can recruit new agents. Clean up some unused files.

Update: 29 Nov, 2024 @ 10:36pm

Fixed some trigger issues, added captain cards for Taulantii, fixed some script issues with regards to the senate, further reduced mercenary AI recruitment - AI sometimes preferred mercenaries over their faction troops