Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Showing 31-40 of 160 entries
< 1  2  3  4  5  6 ... 16 >
Update: 4 Nov, 2024 @ 7:06pm

Add naval handicap for AI - this should enable the AI to successfully launch more naval invasions

Update: 4 Nov, 2024 @ 5:48pm

Minor horde update to re-hording

Update: 4 Nov, 2024 @ 1:34pm

More aggressive Roman factions, redone horde mechanics for barbarian factions (Melkor), updated core attitudes to make factions more likely to go to war and expand. Some improved battle AI formations all around.

Update: 30 Sep, 2024 @ 11:45pm

Fixed battle AI - specifically when using phalanxes

Update: 28 Sep, 2024 @ 11:11pm

Updated the AI recruitment script to have less mercenary orientation and to balance recruitment with construction.

Update: 27 Sep, 2024 @ 10:34pm

Minor update to how AI recruits troops in the early phase.

Update: 10 Jul, 2024 @ 9:51pm

Reduced the number of warriors in the Sons of Bendis unit (Thracian), increased the number of wardogs. This is to balance the Thracian elite units a bit.

Update: 7 Jul, 2024 @ 10:51pm

Minor update to fix Epirus short game win conditions

Update: 27 Feb, 2024 @ 11:24pm

Adjust small formations

Update: 27 Feb, 2024 @ 10:03pm

Update Eastern and Nomadic formations