Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
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Update: 29 Nov, 2024 @ 12:49am

Get rid of debugging senate file, add some more trait triggers, remove some useless script, add in script to kill diplomats who get bribed or diplomats for hording AI

Update: 27 Nov, 2024 @ 9:32pm

Add mercenary greek pikemen graphic battle model

Update: 27 Nov, 2024 @ 9:17pm

Added the Taulantii, Chersonesus, and Pontic Pentapolis factions, moved the Catiratoi Scythians, allied the Scythian tribes as vassals of Royal Scythia, added mercenary greek pikemen, added more character names, adjusted various faction bits here and there, added/corrected map previews, adjusted faction relationships, updated some trait triggers

Update: 22 Nov, 2024 @ 1:06pm

Add hording to mercenary units so that they can be used by hordes without an error popup.

Update: 22 Nov, 2024 @ 9:49am

Modify hording to be less numerically intense, add hording units to Iberian/Africa/Thracian/Illyrian factions.

Update: 21 Nov, 2024 @ 12:57pm

Minor script updates

Update: 20 Nov, 2024 @ 2:38pm

Added Iazyges and Roxolani factions
Added 20+ new units using BI graphics and danymok unit graphics
Fixed various trait triggers, script conditions, and localization issues
Enabled huge city to be reachable by all cultures
Added buildings to various cultures to allow them to build up their huge cities
Fixed several AI formations
Changed up some unit and building graphics (specifically for barbarian and thracian-illyrian cultures)
Changed up unit recruitment for various factions
Changed up AI army recruitment to reduce mercenary usage
Added 40 names for Scythian/Sarmation characters

Update: 8 Nov, 2024 @ 12:56pm

Minor fix to remove the experimental values for Punic War

Update: 8 Nov, 2024 @ 9:59am

Updated the Punic war and Social war scripts to fire even if certain factions are killed off (replaced with alternative rebel factions to lead the wars instead).

Update: 7 Nov, 2024 @ 8:36pm

Major update to how AI recruits troops, how the Punic Wars work, reduced Hording strength by 1/3. Increased Roman and Carthaginian aggression. Made all factions more aggressive all around. Reworked various campaign AI personalities.