Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Showing 71-80 of 160 entries
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Update: 14 Jan, 2024 @ 11:04pm

Minor update to mercenary recruitment so that AI focuses more attention on mercenaries in capitals. Minor update to native religion with regard to AI.

Update: 13 Jan, 2024 @ 10:15am

Update to change the wording of the tooltip Official Religion to read Local Religion. Also updated campaign AI. More mercenary recruitment, generally more attacking out of Roman factions. Also added adjustments so that the religion effects don't hurt the AI too much Order wise.

Update: 10 Jan, 2024 @ 7:59pm

fix campaign script that i just updated

Update: 10 Jan, 2024 @ 7:50pm

Adjust AI mercenary recruitment. Adjust spawning Parthia and Judean rebels whenever a human plays them.

Update: 8 Jan, 2024 @ 8:41pm

Update religion mechanics, lower religion recruitment thresholds a lot, adjust AI relationships and aggression

Update: 6 Jan, 2024 @ 11:18pm

Adjust AI handicaps and priorities

Update: 6 Jan, 2024 @ 7:36pm

Update unit recruitment, add large city for barbarian and tracian_illyrian cultures, change up some AI attitudes, and add tier 3 cavalry and missiles buildings for certain factions

Update: 4 Jan, 2024 @ 11:17pm

Added 20 character names, mostly to Illyrian, Thracian, and Pontus namelists. Fixed localization issues.

Update: 4 Jan, 2024 @ 8:10pm

Fix campaign script issue

Update: 4 Jan, 2024 @ 12:27am

Minor fix to spawn and trigger scripts