NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

PRISM Aerospace International
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Update: 3 Sep, 2023 @ 3:32pm

hotfix

Update: 3 Sep, 2023 @ 2:14pm

0.5.12

Aryabhata:
- hull cost reduced to 95 (was 110)

Euler:
- hull cost reduced to 120 (was 150)

Noether:
- Wing mounts scaled down to class 1 (were C2)
- Nose mounts deepened to allow Glares (were true C1)
> I'm a bit sad about that change, but the Noether always had way too many mounts for its own good. Maybe one day I will saw off the nose ones

Thales:
- Max module repair hull modifier notched back down to +5% (was +10)

Descartes:
- Top and Botom C1 mounts deepedend to fit Glares
- Base hull cost lowered to 550 (was 700)
> A more appropriate cost as the Axford is 600 and the Thales 350.

Pythagoras:
- C2 PD mounts can now more easily defend against missiles coming from the top and bottom

Update: 2 Sep, 2023 @ 2:58am

0.5.11

- Added back the EA99 Active Decoy to the available weapons list

Pythagoras
- Turn rate decreased by 15%
- Damage Reduction lowered to 30% (was 40)
- Increased max module repair hull modifier to +10% (was +5)

Descartes:
- Damage Reduction lowered to 30% (was 35)
- Increased max module repair hull modifier to +10% (was +5)
- Significantly increased its translation acceleration.

Thales:
- Increased max module repair hull modifier to +10% (was +5)

Noether:
- Damage Reduction raised to 20% (was 10)
- Internal armor density lowered to 0.75cm/m (was 1)

Euler:
- Damage Reduction raised to 10% (was 5)
- Internal armor density lowered to 0.5cm/m (was 1)

Aryabhata:
- Internal armor density lowered to 0.5cm/m (was 1)

Update: 28 Aug, 2023 @ 12:10am

0.5.10

- Fixed HEKP visual effect not showing up on PRISM hulls.
- Removed Aurora from weapon list, replaced with the Glare in functionality (better for self defense, worse at covering allies).

Pythagoras:
- Gained +5% max module repair hull modifier

Descartes:
- Lost -20% flank damage hull modifier
- Gained +5% max module repair hull modifier
> A fair trade imo

Thales:
- Gained +5% max module repair hull modifier
- C2 sockets are now true full depth C2 instead of shallow ones.
- Split one of the huge compartment socket into two mediums.
- Added a third small module socket.
- Spinal VLS1 46 now adds 1 programming channel too (because of a new DAMN missile).

Update: 9 Aug, 2023 @ 9:13am

0.5.04

- OK this time it's for real, the paint jobs work reliably!
> Of course the issues were caused by a series of miss-communications, wrong assumptions and mistakes.

Update: 8 Aug, 2023 @ 12:24am

0.5.03

- All RCS have been adjusted to conform more closely to vanilla ships of similar sizes.
> Still a smidgen stealthier, but no longer half the return anymore.
- Targeting volumes have also been made a bit smaller to avoid too many shells missing by a hair.

- Paintjob slot now has a default component in it.
- Paintjobs *should* be more reliable now (might require an AGMLIB update to work).
- Lowered the Thales' hull bonus for ballistic RPM to 10%, raised the energy weapon bonus to 20% (were 15%).
- Reduced the max turn rate of the bigger ships by about 10-15%.

[note] The Pythagoras is a bit too good right now, especially when players are not used to deal with it. However the next patch will significantly buff the Solomon and Axford and I suspect the Pythagoras will be in a good spot then.

Update: 4 Aug, 2023 @ 12:12am

0.5.02

- Updated the ship roles for better usability
- Fixed an obscure bug that had removed the hull prefix from the name printed on the side.

Update: 31 Jul, 2023 @ 1:43pm

Hotfix

Update: 31 Jul, 2023 @ 12:42pm

0.5.01

Thales:
- Cost lowered to 350 points (was 400),
- Base missile programing channels lowered to 2 (was 3),
- Spinal VLS-2-12 now provides 1 missile programing channel,
> This brings the thales more in line with OSP's cargo feeder, both as a missile platform or a gun one.

Euler:
- Resized the two rear mounts to still accept C2 weapons and VLS-1-46 but not VLS2s and VLS3s. Front mounts unchanged.

Noether:
- Resized the four sideways C2 mounts of the Noether hull to accept VLSs,
- Increased base cost to 225 points (was a mere 175!),
> More expensive, true, but it has now access to more usable weapons from DAMN and can be competent with mixed loadouts now.

Update: 31 Jul, 2023 @ 12:20am

0.5.00

PRISM now has its own set of weapons in the form a the Deadly Armament Manufacture of Novia mod. The later is kept independent as to allow other mods to use those weapons without having to load PRISM ships as well, but is a requirement to play with PRISM.