NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

PRISM Aerospace International
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Update: 28 Apr, 2023 @ 12:02am

0.4.02

Updated dependency to the latest AGMLIB version that includes version checking code to prevent crashes due to outdated mods. (Thanks Worshop for being a piece of garbage that only update mods when it feels like doing it)

Update: 22 Apr, 2023 @ 12:48am

0.4.01

Updated dependency to the latest AGMLIB version that should fix the "missing mod" error in lobbies.

Update: 19 Apr, 2023 @ 1:05am

0.4.00

Added 6 new paint jobs for a total of 9, previous "sub-faction" method has been replaced by a component selector in the ship builder.

Pythagoras:
- Hull armor reduced to 40cm from 45
> Component damage reduction unchanged at 40%
- Removed -15% crit hull modifier
- Now labeled "Super Heavy Torchship"

Descartes:
> Hull armor unchanged at 35cm
- Component damage reduction lowered to 35% from 40

Thales:
- Hull armor increased to 35cm from 30
> Component damage reduction unchanged at 30%
- Base missile programing channels reduced to 2 from 3
- Removed -50% missile programming speed hull modifier
- Added -15% reload time to projectile weapons hull modifier
- Now labeled "Heavy Torchship"

Update: 31 Mar, 2023 @ 1:12am

0.3.00

- Added multiple paintjobs! You can choose between three "Prism" factions each with their own style.
- Fixed minor internal issue in the Euler thruster designations
- Major tweaks to all thrusters powers following the changes to dodging.
. Base lateral accelerations has been significantly increase for the smaller ships down to unchanged for the Pythagoras.
. Bigger ships are now worse at accelerating backward.
. Increased turn speed for all other ships but the Aryabhata and Pythagoras, especially the Descartes in an attempt to fix the issue with aiming spinal weapons.
> Overall, Prism ships will turn around faster than their ANS conterparts but be slightly worse at dodging.
> This puts the emphasis on presenting the optimal profile to the enemy rather than avoiding hits.

Update: 11 Mar, 2023 @ 2:03am

0.2.24

- Fixed Pythagoras not able to mount large engines
- Fixed missing HE-RPF ammunition
- Fixed missing Hybrid missiles

Update: 5 Mar, 2023 @ 12:43pm

0.2.23

Updated for OSP releases, PRISM now only has access to the Alliance's weapons and modules.

Update: 19 Sep, 2022 @ 12:34am

0.2.21

- Fixed error when hot-launching missiles from the Thales VLS.

Update: 18 Sep, 2022 @ 6:46am

0.2.20

- Fixed bridge lights not displaying power losses.

Pythagoras:
- Internal armor density brought down to 1.1cm/m from 1.25

Descartes:
- Internal armor density brought back down to 1cm/m from 1.1
> Axford is 1.2 but that armor slope makes Descartes unkillable if they are facing you.
- Hull base cost increased to 700 points from 650

Thales:
- Added two custom-sized spinal VLS for size 1 (5pts, 46 cells) and size 2 (10pts, 12 cells) missiles. The hull can mount 4 of them.
> This should give that hull a modicum of versatility it is sorely missing.
- Updated DC board
- EXPERIMENTAL: removed the gun buffs for a lot of base programming lines, and a much slower programming speed
> I actually might implement this change faction-wide: it would be an interesting sidestep from vanilla given how ridiculously quick you can launch missiles.

Euler:
- Upgraded both C1 mounts to C2s.
- Fixed DC board overlap.
- Hull bonus changed to -25% radar signature, from +25% missile programming speed.
> Still experimenting with these to find them a good niche

Update: 3 Sep, 2022 @ 3:09pm

0.2.10

- FACTION STUFF!
- Lifeboats are finally online and working
- Properly placed the "FPS" cams for all ships

Pythagoras:
- Increased "inner armor" rating to 1.25 from 1, slightly above the Solomon's 1.2

Descartes:
- Increased "inner armor" rating to 1.1 from 1, slightly below the Axford's 1.2

Euler:
- Increased armor to 20cm, from 15
- Increased the size of the two largest compartments
- Added a second 2x2x2 module socket

Update: 25 Aug, 2022 @ 10:08am

0.2.01
- fixed erroneous Euler hull buff