NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

PRISM Aerospace International
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Update: 7 Jun, 2022 @ 10:09am

0.1.34

Noether:
- Fixed a NPE related to the new collision model

Update: 7 Jun, 2022 @ 8:16am

0.1.33

Thales:
- Fixed a major issue with the collision model that prevented all front mounts from firing forward

Noether:
- Fixed an issue with the collision model that prevented the wing mounts from firing in some directions

Euler:
- Increased one compartment size to 6x1x6 from 4x1x6
- Increased one module size to 3x3x3 from 2x2x2
- reduced top speed to 22m/s from 24

Update: 1 Jun, 2022 @ 11:35am

0.1.32

- Fixed an issue with Thales hulls being visible from way farther than visual range.

Update: 1 Jun, 2022 @ 6:55am

0.1.31

- Fixed non selectable elements from the Thales' DC board

Update: 1 Jun, 2022 @ 2:17am

0.1.30

- Added Thales-class medium torchship
- Fixed an issue with invincible engines and thrusters

Update: 22 May, 2022 @ 4:59am

0.1.23

- Fixed some sound issues

Post Fight-Night balance changes:

Euler:
- max speed increased to 24m/s from 20 (to make it more worthwhile as a fast striker)
- slightly increased maneuverability
- slightly spread out internal components
- removed DC teams movement speed debuf (to prevent confusion)

Noether:
- slightly increased maneuverability (to help with guns unmasking and encourage using those rather than missiles)
- base crew complement increased to 70 from 50 (to match the Euler-class)
- slightly increased crew/component vulnerability (to match the Keystone's values)

Update: 18 May, 2022 @ 3:04pm

- Fixed a typo with the Euler-class speed

Update: 18 May, 2022 @ 12:41pm

- Added Noether-class destroyer
- DC boards are now functional

Known issues:
- Engine trails are still a bit off compared to vanilla
- Still no hull stencils or flag

Update: 6 Apr, 2022 @ 12:46am

-Fixed some issue with modules not being properly damaged by AP rounds
-Modules can now be highlighted in the ship editor

Update: 5 Apr, 2022 @ 10:57am