Arma 3
SOG AI
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Update: 29 Jun, 2023 @ 7:26am

Version 1.22
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- Version 1.3 of Prairie Fire added 8 great new suppressed weapons. I've added them to list of weapons that won't change Stealth mode when fired. Thanks to Poo Man for catching this.
- SOGPF Campaign Mission Spindown is now supported. AI team is inserted below hill top base, so they can navigate down hill properly.
- Added support for Mike Force. When entire Player AI team is down, player dies and can respawn. When respawning, player can spawn a new SOG AI team. Plus some JBOY fun added to Mike Force. Thanks to McBeekman for much MF related input and some testing.
- Added code to prevent onscreen error if Unsung jet dropping napalm. Thanks to Kenshiro for reporting this.

Update: 13 Jun, 2023 @ 8:31am

Version 1.21
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- Added new groups to spawn group selector (US Marines, Force Recon Marines, Cambodian FANK, TQLC marines, etc.) to support PF 1.3 release.
- For GM Force Recon missions, intel camera is automatically assigned to player.
- Fixed helicopter bug that occurred if player starts mission in a vehicle by waiting until player exits vehicle to initialize this mod.
- Fixed issue where aggressive grenade throwing not occurring during Leapfrog when player team is not side West.

Update: 30 Apr, 2023 @ 11:21pm

Version 1.20
- Fixed problem where in Stealth/Hold Fire mode, team would momentarily open fire when given Move There or Lay Dog command. Credit to @CPT FUNKYPANTS for bug report.
- GM Force Recon missions supported on all maps.
- GM Coop Missions now playable with SOG AI
- GM RepublikFlucht (escape) SP mission now spawns 4 AI buddies for player.
- Added support for GM German Voices (thanks to AZCoder for researching the path).

Update: 27 Mar, 2023 @ 11:12am

Version 1.19
- Fixed bug where those units that joined player later in Western Sahara Extraction mission were not obeying Leapfrog command. Thanks to PandabaconVR for reporting.
- Fixed AI team not fast traveling (parachuting) in SP Western Sahara Extraction.
- If player using sights or scope, he won't give spotted hand signal when spotting new enemies. This prevents hand signal from interfering with aiming. Good suggestion from DefaultFace.
- Removed spawning of Punji traps in East Wind campaign.
- Tuned Stealth mode so AI with suppressed weapons more likely to hold fire longer.

Update: 2 Mar, 2023 @ 10:50am

Version 1.18
- Added more hand grenades to spawned units to facilitate aggressive grenade usage during leapfrogging.

Update: 2 Mar, 2023 @ 8:38am

Version 1.17

SOG AI updated so you can play the MP missions solo using SOG AI. Just start a LAN and choose Extraction, Last Stand or King of the Dunes missions. After mission start, a "Spawn AI Squad " action will appear allowing you to pick the group you want to play for this mission (ION, UN, or SFIA).

This adds more replay-ability and makes it easy to try the other great factions and weapons.

Also fixed Fast Travel in MP to also include your AI team.

Update: 27 Feb, 2023 @ 4:07pm

Version 1.16

SOG AI now works for Western Sahara SP. In MP, the Extraction mission will spawn you a team, but the Fast Travel parachuting will leave your team behind (so that needs to be fixed. The other MP missions currently allow spawning in Vietnam teams, so that needs to be fixed to allow picking Western Sahara ION and UN groups.

Update: 21 Feb, 2023 @ 9:38am

Version 1.15

- Fixed error screen when player disembarked vehicle.

Update: 15 Feb, 2023 @ 6:19pm

Version 1.14 Changes:
- Fixed "Disembark" issue where after AI exited a vehicle, they wanted to follow that vehicle even when ordered not to.
- Now compatible with Pandemic's Welcome To the Border campaign. (requested by TheLazyDugong31 )
- Now compatible with Forgotten Few 2 dynamic mission (tested on Cam Lao Nam and Altis). (requested by Samio and Billy Bones)

Update: 5 Feb, 2023 @ 2:18pm

v1.13
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- Add radio support action to player. Player will have radio support action from the beginning of any Nam mission. Added CBA setting to enable this feature.
- Replace all bis fnc Title commands chats, so title text doesn't overlap and obscure mission and campaign text.
- Added key driven menu equivalent to radial wheel menu. This allows memorization of key presses for quicker commanding
without having to mouse around the radial menu. It also enables easy Voice Attack configuration so you
can now command your team using your voice.
- Added CBA key so you can bind the new command menu to any key. Default key set is 'T' key

Thanks to mfrisch100 for numeric menu suggestion and trainmac for Voice Attack suggestion.