Arma 3
SOG AI
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Update: 7 Nov, 2022 @ 2:14pm

Version 1.3 changes
===================
- Added "Change Unit Loadout" feature (suggested by Velvet Mark on steam)
- Added "Change Player Loadout" feature
- Allow toggling off SOG AI (Disable SOG AI action) (suggested by DrDetroit)
- Support units join team after start (Good for Bardosy's Search And Rescue mission and HeadUp's Romp in the Swamp)
- BI Campaign missions now playable with SOG AI (East Wind, Beyond Hope, Stepping Stone)
Note: Only the missions where player leads a squad will use SOG AI.
-- Escape missions on Altis, Stratis, Tanoa now playable with SOG AI (via LAN)
-- Combat Patrol missions on Altis, Stratis, Tanoa, Livonia now playable with SOG AI (via LAN)
Note: You need to use the VET-SOG:PF-Restore Vanilla Missions mod to access these missions with Prarie Fire DLC running
- Fixed player prone while healing bug (reported by Michael Rezendes on youtube)
- Player not playing ANZAC voice during healing. FIXED
- Fixed mute units so Koreans, Laotians, ARVNs all assigned English-French accents

Update: 12 Sep, 2022 @ 12:57pm

v1.2 Changes:
- Changed Hold Actions to be regular actions to prevent transparent hold circle remaining on screen.
- Added "Burn that hootch!" action
- For Headup's excellent Eyes and Ears mission, delayed mod initialization until after team lands at infil to prevent unit#5 from exiting chopper early
- Changed max dogs allowed to spawn for a tracker group to 1.
- Small changes to improve responsiveness of team.

Update: 10 Aug, 2022 @ 6:43pm

Public Release

Update: 25 May, 2022 @ 9:35am

V1.