Project Zomboid

Project Zomboid

Extra Trait Effects
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Update: 10 Jun, 2022 @ 5:32am

Changes:
-Prone To Illness now may randomly catch a cold, the lower temperature, the higher the chances.

Point adjustments:
+Prone To Illness has been changed back to 4 points

Update: 9 Jun, 2022 @ 6:33am

Changes:
Speed Demon now checks for updates in engine and applies them
Fixed Slow Reader not being pickable if you had Dynamic Traits
Fixed Mechanic trait and occupation not giving the player Wrench
Added sandbox settings to disable certain negative trait's effects. Keep in mind the description will still be the same.
Added a sub-mod that disables the cost changes of unaffected traits.
+Runner gives +1 fitness
-Runner is now exclusive with weight and less fitness traits
-Pacifist deals 15% less damage, and gives you panic when attacking zombies scaled with hours survived and panic traits.

Point adjustments:
-Weak Stomach now gives 1 point.

Update: 8 Jun, 2022 @ 8:51am

Changes:
Fixed bug where you can still pick some traits, even if Dynamic Traits removes them from the selection, breaking the game.

Update: 7 Jun, 2022 @ 4:42pm

Changes:
+Organized and Disorganized are no longer disabled for MP
+Mechanic Profession now gets empty gas can
+Mechanic trait now randomly picks between Lug Wrench, Jack or Tire Pump, instead of always lug wrench.
+Fast Reader reduces sadness while reading
-High Thirst's thirst rapidly increases every hour
-Slow Reader increases sadness while reading

Update: 7 Jun, 2022 @ 7:57am

Changes:
-Brawler starts with hand axe
-Speed Demon decreases sadness while driving, removed engine loudness while reversing
-Organized and disorganized have been disabled for multiplayer, since they were constantly annoying players in multiplayer
-Amateur Mechanic and Mechanic profession starts with toolbox containing car repair tools.
-Amateur Mechanic has been renamed to Mechanic, knows all three car manuals.
-Removed Herbalist from being able to be picked.
-Former Scout has herbalist's recipe, increased points to 8.
-Agoraphobic and Claustrophobic now give you stress when in their respective areas
-Agoraphobic and Claustrophobic are exclusive with each other, and have been increased to 6 points.
Point Adjustments:
+Handy has been decreased to 6 points.
+Resilient has been decreased to 1 point.
+Illiterate now gives 12 points.
+Eagle Eye now costs 3 points.
+First Aider now costs 2 points.
+-Organized and disorganized points have been set to 4
+-Fast and Slow Healer have been decreased to 2 points.
-Prone To Illness has been decreased to 1 point.

Update: 4 Jun, 2022 @ 8:57am

-Fixed bug where Baseball Player, Gardener, First Aider and Farmer profession kept receiving items when reloading the save.
For now, you WILL NOT receive any items when making a new character on the same save. I'm working on that.
You will still correctly gain items when making a new game.

Update: 3 Jun, 2022 @ 2:32pm

-Thick Skinned's check system got overhauled.
-(Overhaul) Fixed a bug where thick skinned could smash a window and vault through it without any injuries.
-(Overhaul) Fixed a bug where the player would still suffer tripping injuries if they were close to another zombie.
-Resilient now prevents you from turning into a zombie after death
-First Aider gives you a first aid kit with medical items.
-Gardener and Farmer occupation give you farming tools and few seeds.
-Chef automatically obtains Nutritionist trait.
-Fixed missing in game mod portrait and description.
-Fisherman profession now obtains the effects of Angler trait.

Update: 2 Jun, 2022 @ 7:29am

-Fixed Baseball Player not giving items
-Hearty Appetite gives you sadness while hungry
-Iron Gut prevents death from food poisoning
-Inconspicuous decreases spotting range during night hours, dependent on sneaking level.
-Inconspicuous gives +1 Sneaking
-Graceful gives +1 Lightfooted

Update: 1 Jun, 2022 @ 3:26pm

Update: 1 Jun, 2022 @ 3:22pm