Project Zomboid

Project Zomboid

Extra Trait Effects
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Update: 30 Jul, 2022 @ 10:19am

Changes:
+Eagle Eye has increased firearm range and faster aiming.
+Handy has 1/4 chance to not give a repair stack when repairing items.
+Repairman occupation has 3/4 chance to not give a repair stack when repairing items, does not stack with handy.
+Fast Learner now has 3x multiplier for the first 2 levels of every (vanilla) skill.
-Short Sighted has decreased firearm range and slightly slower aiming.

Point adjustments:
+Short Sighted points increased from 2 to 4
+Low Thirst cost decreased from 6 to 2
-Eagle Eye cost increased from 3 to 8
-Handy cost increased from 6 to 8
-Repairman points decreased from -1 to -2

Update: 28 Jul, 2022 @ 2:11am

Removed print command

Update: 28 Jul, 2022 @ 2:09am

Changes:
Fixed Resilient variable not setting correctly, allowing for immunity to bites.

Update: 26 Jul, 2022 @ 10:11pm

Changes:
Fixed Thick Skinned not existing translation.
+Resilient is immune to zombie infection from scratches and lacerations (Might not work on instant and 0-30 seconds mortality time) (Does not work if you take susceptible trait from trait mod)

Point adjustments:
+Electrician gives 4 starting points (from 3)
-Resilient increased back to 4 points (from 2)

Update: 20 Jul, 2022 @ 12:46pm

Changes:
Fixed incorrect Adrenaline Junkie values for panic
Occupation costs changed. Can be disabled with sub-mod "No Cost Changes"
+Increased Adrenaline Junkie's damage proportional to the damage decrease from panic
+Hearty Appetite gives you happiness when satiated
+You can quit smoking if you don't smoke for 30 days (Smoking even once sets you back 5 days)
-Inconspicuous now makes sound when its active for zombies to spot you (previously, if you saw no zombies, they wouldnt be able to spot you), relative to distance from the effect.
-Smoker's endurance debuff is now always active, regardless of your fitness level.
-Slow Healer now heals much slower.

Point Adjustments:
Increased Slow Healer to 6 (from 2)

Update: 8 Jul, 2022 @ 4:41pm

Changes:
Fixed Iron Gut preventing corpse sickness death.
+Resilient prevents corpse sickness death.
-Iron Gut no longer survives bleach.

Update: 4 Jul, 2022 @ 5:06pm

Changes:
Added sandbox setting to turn off starting items.
Smoker decreases maximum endurance if fitness is 4 or less, gives -1 fitness, and requires more smoking in a day.

Point adjustments:
Smoker increased to 8 points.

Update: 2 Jul, 2022 @ 9:23am

Changes:
Added Polish Translation (by Tony)
Added sandbox setting to turn off Thin Skinned
Added sandbox setting to turn off Weak Stomach
Fixed Weak Stomach activating even if you didn't have the trait.
+Sewer starts with tailoring items (FINALLY ITS BEEN SINCE MOD RELEASE ITS BEEN IN PLANNED LOL)

Update: 1 Jul, 2022 @ 7:55am

Hotfix for Thin Skinned not having a nil check (Would cause spam of errors)

Update: 1 Jul, 2022 @ 7:48am

Changes:
Reworked the way Thin Skinned calculates window and fence vault damage
Fixed OnNewGame not properly activating on new characters.
Fixed Weight traits appearing after selecting and unselecting in character creation.
+Claustrophobic and Agoraphobic's stress gain decreases the longer you live, up to none.
-Weak Stomach now randomly catches food sickness if eating too much food.

Point adjustments:
Reverted Weak Stomach to 3 points