Project Zomboid

Project Zomboid

Extra Trait Effects
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Update: 17 Nov, 2022 @ 10:55am

Changes:
+Eagle Eyed now has increased map exploration (2.5x by default, can be set to 2x or 3x with sandbox options)

Update: 17 Nov, 2022 @ 10:04am

Changes:
New mod image!!
New Submod - Expanded Trait Descriptions - Activate to get rid of the vague descriptions :/
Added icons to show for mod if you have mod manager (Coolness :sunglasses:)
Changed how prone to illness gives you fake infection
Optimizations to First Aider code
Removed inconspicuous effect because it was extremely buggy and lag inducing. Keeps the sneaking +1.
Changed Adrenaline Junkie endurance regeneration method.
Increased Adrenaline Junkie and Brawler damage boosts to match the damage reduction moodles give.
Changed Thin Skinned to where its extra injury can only be a scratch instead of being a scratch/laceration.
Fixed Slow Healer related issues.

Point adjustments:
+Inconspicuous now costs 2 points.

Update: 13 Nov, 2022 @ 4:11pm

Changes:
Fixed Thick Skinned errors

Update: 13 Nov, 2022 @ 4:22am

Changes:
Fixed Slow Healer not being lethal by constantly sleeping.
Added sandbox setting for which electrical level you need for generator magazine.

Update: 12 Nov, 2022 @ 5:39pm

Changes:
Optimizations to Thick Skinned, Slow Healer and Fast Healer
Fixed incorrect Pacifist calculations that would result in more damage
+Hiker now knows locations of all major cities.
+Outdoorsman gains happiness when in a forest.
+Thin Skinned now makes you take 2 injuries from everything.
+Thin Skinned makes you lose tons of health when injured.
+Fast Healer now increases your passive health regeneration.
+Slow Healer now reduces your passive health regeneration.
+Slow Healer makes infections be caught faster, slow down healing massively and infections can kill you if left untreated.
-Decreased Slow Healer healing times
-Thin Skinned no longer makes you get random injuries from vaulting fences and windows
-Decreased Thin Skinned odds of being injured by walking through trees

Point adjustments:
-Fast Healer increased to 3 points.
-Thin Skinned decreased to 8 points.

Update: 4 Nov, 2022 @ 12:48pm

Fixed Prone To Illness giving errors when attacking zombies.

Update: 4 Nov, 2022 @ 12:18pm

Changes:
Clarified in Pacifist's description that weapon skill XP bonus stays.

Update: 4 Nov, 2022 @ 8:19am

Changes:
Fixed Cowardly erroring when teleporting
Resilient now still gets sick from corpses but it is not lethal.
+High Thirst now "stacks" thirst, where you cannot drink it off until slight thirst moodle.
-High Thirst thirst increase decreased.
+Prone to Illness now increases the rate at which you get sick from corpses.
+Prone to Illness gives you fake infection from zombie attacks, even if they didn't infect you. (CURRENTLY ONLY ON UNSTABLE)
-Removed Prone to Illness giving you a random cold

Point adjustments:
-High Thirst gain decreased 8 -> 6

Update: 19 Oct, 2022 @ 10:11pm

Changes:
Added sandbox setting for Smoker coughing
Added Smoker cough into trait description.
Decreased amount of coughs.
Changed Pacifist to where it allows weapon traits but you start at 0 in everything (except Aiming)

Update: 13 Oct, 2022 @ 10:00pm

Changes:
Added exclusion between Adrenaline Junkie and Agoraphobic / Claustrophobic, because AJ gives endurance regen, and the combo lets you have indefinite endurance regeneration.
Fixed some traits not being affected by No Cost Changes mod
Smoker now coughs when smoking.
+Pacifist gains increased XP for weapons the higher the skill, but cannot take any weapon skills.