Project Zomboid

Project Zomboid

Extra Trait Effects
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Update: 18 Aug, 2022 @ 2:06pm

Changes:
High Thirst scales with hour-per-day sandbox setting
Reworked brawler code to be more consistent

Update: 18 Aug, 2022 @ 8:01am

Changes:
Fixed Inconspicuous allowing you to silently fire your gun
Fixed broken car physics ( https://streamable.com/tiy8mm )
Changed Inconspicuous from every minute to on player update (to fix 2+ hour days)
-Decreased Adrenaline Junkie's damage bonus

Update: 16 Aug, 2022 @ 8:46am

Changes:
Added short sighted sandbox setting
+Inconspicuous now decreases range during the day
+Brawler suffers less damage penalty from being tired and exhausted

Update: 14 Aug, 2022 @ 2:30am

Changes:
Fixed a bug regarding Slow Healer value setting.

Update: 14 Aug, 2022 @ 12:21am

Changes:
Inconspicuous now checks for zombies that aren't directly in LOS of the player, to prevent going invisible while being chased.
+Increased Inconspicuous' distance reduction
+Pacifist damage reduction decreases with amount of kills.
+Runner trait restores endurance while running and sprinting.
-Removed Resilient being able to remove cold instantly.
-Resilient now has a second rng check when infected by laceration and scratch, 80% success for scratch and 50% for laceration, lowering odds to 1.4% and 12.5%
-Decreased Adrenaline Junkie's endurance gain.

Update: 13 Aug, 2022 @ 2:29am

+Thin Skinned chance to be injured from vaulting increased (from 2000 to 1250)
-Slow Healer values reduced, as they were too long

Update: 9 Aug, 2022 @ 5:37am

Fixed exclusivities not working / duplicating traits

Update: 8 Aug, 2022 @ 9:15am

Changes:
+Iron Gut can survive bleach
Know how to use generators if you level electricity to 3 (Can be disabled through sandbox)
Converted ColdStrength and ColdProgressionRate to playerdata instead of global variables (Could lead to issues on multiplayer)
Runner can be taken with Very Underweight
Strong and Stout cannot be taken with Very Underweight and Underweight
Fit and Athletic cannot be taken with Obese and Overweight
Fixed Thick Skinned activating when de-bandaging in a tree
Fixed Slow Healer heal time not being adjusted properly
-Pacifist panic is affected by Desentisized trait

Update: 5 Aug, 2022 @ 2:01pm

Changes:
Hopefully fixed broken car physics with speed demon.
Changed the way Resilient checks for corpse sickness, mod values will be kept in order to not cause any errors.
+Carpenter gives hammer, saw and 2 boxes of nails
+Increased odds of Thin Skinned injuring you from going into a tree (10 in 100 -> 30 in 100)
-Decreased severity of High Thirst (0.19 -> 0.07)
-Decreased less damage from pacifist (15% -> 10%)
-Decreased odds of Thin Skinned injuring you from vaulting fence/window (10 in 1k -> 10 in 2k)

Point adjustments:
+Prone to Illness increased to 6 (from 4)
+Pacifist increased to 6 (from 4)
+Thin Skinned increased to 10 (from 8)
+High Thirst increased to 8 (from 6)
+Weak Stomach increased to 4 (from 3)
-Resilient increased to 6 (from 4)

Update: 31 Jul, 2022 @ 1:11am

Fixed Eagle Eye spamming errors.