Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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Update: 3 Nov, 2024 @ 9:58am

* Added compatibility for: Better Perks Mod by Smiley

* Switched compatibility "paradigm" from variables to triggered modifiers since now it is possible to customize modifiers further, this is still WIP but now the mod checks for ESAP, ACG, NSC3, Worthy Perks by Mute and Better Perks Mod by Smiley and automatically adjusts related modifiers within perks accordingly.

Update: 1 Nov, 2024 @ 5:23am

Fixed Galactic contender tooltip (by changing a variable) because it was not reflecting the correct amount when using the new DLC.

Update: 31 Oct, 2024 @ 7:54am

Miscellaneous:
* Added a scripted trigger to detect this mod

Ascension Perks:
* ap_archaeoengineers now adds specimens_produces_mult = 0.25 if DLC Grand Archive is active.
* ap_galactic_contender now adds the voidworms crisis multipliers.
* ap_defender_of_the_galaxy now adds the voidworms crisis multipliers.


This mod is now fully compatible with v3.14

Update: 31 Oct, 2024 @ 6:06am

Initial compatibility patch for 3.14

Economic Categories

* Added triggered modifiers for starbase_shipyard_space_fauna_build under ships economic categories.
* Added triggered modifiers for starbase_shipyard_artificial_build under ships economic categories.
* Vanilla now has triggered_upkeep_modifier for science ships, this was already here in this mod.
* Added new category> planet_zoo_keepers; planet_primal_jobs; planet_treasure_gatherers; specimens AND vivarium.

Update: 15 Sep, 2024 @ 5:44am

A critical fix has been uploaded for unselectable technologies, it seems there was an issue when Gigastructures mod was not present, it caused Stellar Manipulation technologies to reference empty inline scripts/variables.

Thanks for the report @Eratsu

Update: 14 Sep, 2024 @ 8:40pm

- Added all Stellar Manipulation mod technologies, the reason for this override is to make them all work when unlocking ap_stellar_manipulation_gigas. For those using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3278963965 with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811428998 --- this allows technologies from Stellar Manipulation (mod id: 3278963965) will unlock correctly when selecting the perk.

NOTE TO SELF: Track future technologies (probably tech_stellar_manip_retrofit)

Thanks for the report @Xahkarias

Update: 11 Sep, 2024 @ 3:09pm

Economic categories:
* In economic categories, planet_farmers now have: icon = "job_farmer"
* In economic categories, planet_miners now have: icon = icon = "job_miner".
* planet_technician was moved around within the file in vanilla but is unchanged.
* planet_entertainers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_enforcers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_telepaths now have generate_mult_modifiers in vanilla (but always had them with this mod)
* Added new economic categorie: country_storms; planet_astrometeorologists; planet_storm_dancers; planet_buildings_storm_tech; emergency_fund.

Ascension paths and perks:
* Switched some instances of machine and hive authority to is_machine_empire = yes/no and is_hive_empire = yes/no accordingly (based on Vanilla).
* It seems -is_megacorp = no- is now being used in Vanilla instead of -NOT = { has_authority = auth_corporate }- (Thanks random Paradox Scripter)
* Added -is_environmental_architects_empire = yes- check for Mastery of Nature AP

This mod is now fully compatible with 3.13

Update: 9 Sep, 2024 @ 2:23pm

Mastery of nature AP had some old Planetary Diversity script from 3.11 (add_research_option = tech_pd_mastery_of_nature), Prior to the fix, it did not grant that old technology (for obvious reasons), nor did it cause the game to crash (However an user reported it crashed their game in 3.12). I wasn't able to reproduce that crash on my end.

That PD technology is no longer used so it is now erased from Mastery of nature AP.

Thanks for the report @[GDC] Michaelus and @SysGabriel

Update: 21 Aug, 2024 @ 8:10am

Previous EST fix has to be loaded FIOS in order to work, static_modifier folder reads "!" first.

Update: 20 Aug, 2024 @ 7:00pm

Fix for Expanded Stellaris Traditions 3: This is temporal until mod caretakers fix it, it seems pm_est_commerce_2_food and pm_est_commerce_2_minerals were switched around, reflecting incorrect effects in their respective modifiers, it is now fixed with the Sartek merger.