Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
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Update: 14 Aug, 2024 @ 5:18pm

Now Hyperquasaric Megaconstruction AP gives you add_research_option = tech_quasarcraft_1 when you enable it. (New feature added recently by mod's author) Thank you @Aphyxia for the report.

Update: 9 Jul, 2024 @ 10:05am

Added the following global flags to Hyperquasaric Megaconstruction to check if the mod is active or not:
* has_global_flag = gigastructures_enabled
* has_global_flag = quasarmod_enabled

Update: 9 Jul, 2024 @ 7:24am

*Added support for Hyperquasaric Megaconstruction following up previous update for UAP + Stellar Manipulation. Now AP Hyperquasaric Megaconstruction chains correctly with Stellar Manipulation.

Update: 8 Jul, 2024 @ 10:43am

* Added compatibility between UAP and Stellar Manipulation (Gigastructures submod). It seems both mods shared the same ap string name, now these are separated into two:

ap_stellar_manipulation (Celestial Manipulation for Unique Ascension Perks' mod users)
ap_stellar_manipulation_gigas (Stellar Manipulation from Stellar Manipulation mod)

Update: 22 Jun, 2024 @ 10:25am

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".

Update: 20 Jun, 2024 @ 7:48pm

Playing with Expanded Stellaris Ascension Perks mod is now optional and all gestalts should have access to One Vision, Imperial Prerogative, Executive Vigor and Transcendent Learning. If you chose to add Expanded Stellaris Ascension Perks mod, Sartek Merger now detects the mod and replaces those perks with their respective Gestalt variants from that other mod. Thanks again @Stetrisky for the report.

Added an scripted variable to detect my mod during parsing (only relevant to other modders).

Update: 18 Jun, 2024 @ 7:39pm

* Added weapon_lost_tech_weapon_damage_mult = 0.33 (ZOFE) to AP Archaeoengineers as suggested by @Aphyxia
* ZOFE has no changes to Ascensions or Traditions so it is compatible already.
* Updated vanilla comparison files for next update.

Thanks for your suggestion!

Update: 18 Jun, 2024 @ 6:54am

* Added ACOT compatibility. (Cosmogenesis conditions)
* Added base game (3.12.5) variable effect for AP Cosmogenesis: -cosmogenesis_world_advanced_logic_produced-

Update: 31 May, 2024 @ 1:14pm

Ascension Perks and Paths:

  • Merged script conditions for Xeno-Compatibility AP when you use Dynamic Political Events mod.
  • Merged script conditions for Empires Expanded mod for Organo-machine interface, Engineered evolution and Consecrated Worlds APs.
  • Added respective placeholders to reduce error log size.
  • Added an event to detect and create a custom global flag for Ascension Perks Broadened (This mod includes a few global flags, but they are only used to verify if AP tiers are unlocked; they are not reliable for determining if Ascension Perks Broadened is active or not since the user could select one option or the other).
  • Created a unity ascension path for Gestalts since they were missing one in comparison to regular empires when using a lot of Ascension Perk mods. Please refer to the newly uploaded screenshot. AP Unity of Thoughts (Reworked Advanced Ascensions) and AP Our true vision (Ascension Perks Broadened) REQUIRE AP One Purpose (Expanded Stellaris Ascension Perks). Thus, the prerequisite for initiating the ascension path is having Expanded Stellaris Ascension Perks activated.

Economic categories:
  • planet_bio_trophies now has a new parent (parent = planet_culture_workers), this is a vanilla change.
  • Added - modifier_type = add - ship_nanite_swarmer so it resembles how it works for every other ship.
  • By default - ship_nanite_swarmer - has a - triggered_cost_modifier - but now with this mod there is also a triggered_upkeep_modifier so it resembles how it works for every other ship.

Update: 15 May, 2024 @ 10:17am

It seems planetary Diversity changed "has_origin = origin_pd_tree_of_life" TO "has_origin = origin_pd_aw_tree_of_life" in a few APs (Detox, Hive Worlds and World Shaper), mod updated to reflect these changes.