Horizon's Gate

Horizon's Gate

Mafe Sea Expansion: New Port, Sea Monsters, Ships and Ship Equipment
Showing 11-20 of 41 entries
< 1  2  3  4  5 >
Update: 18 Sep, 2023 @ 2:02pm

- Temporally disabled being able to capture Monster Ships added by this mod, due to the crash it causes
-- This bug has been spotted and fixed by the Dev, but until the next base game patch I decided to disable they being able to be captured directly
-- I will re-enable they being captureable once the next base game update drops
-- If you had captured ships, do not worry: As soon you start combat those will turn into a proper "player variant", but you wont even notice this
- As a compensation, on Port Lapicera now you can craft any of the 7 monster ships if you have enough of they materials
- Ecto ships now drop a new unique material: Ecto Ship Shards, which also can be used as a weapon/armor augment
- Increased the amount of possible Ship Chunks that Vineman, Maskhead and Ecto ships can drop
- Ecto Hunting Quest now also rewards Ecto Ship Shards to be consistent with the other two monster ship hunting quest rewards
- Light rework to the "Ethereal" mechanic of Ecto ships
-- Now reduces Hull damage taken instead of all damage (only takes 10% of any incoming Hull damage under it)
-- Damage to they Crew HP wont be reduced anymore when under this status effect

Update: 20 May, 2023 @ 11:21am

- Ecto Galley flag colour is now distinct from other ecto ships, so the player can distinguish it better from the others

Update: 12 May, 2023 @ 4:17pm

- Fixed and re-enabled the Sea Hunting Jobs for the Shellsnake and the Seasnake
- Undocumented change from the previous version: Both the Shellsnake and the Seasnake had they "power level" adjusted properly. This means they will be more difficult to indimidate, but also will give a bit more of XP.

Update: 12 May, 2023 @ 11:44am

- "Nullified!" status effect now also removes "Ethereal!" status effect

Update: 12 May, 2023 @ 9:31am

- Temporally disabled the Sea Hunting Jobs for Shellsnakes and Seasnakes, due to they score reactions apparently not working
-- If you allredy had those job takens, you will have to cancel them at Port Lapicera to be able to take new ones
-- Sorry for the inconvenience :/

Update: 10 May, 2023 @ 6:14pm

Critical update: REQUIRES THE LATEST VERSION OF MY LIBRARY TO WORK!!!
-- Removed the Investigator node from Port Lapicera (as he never worked, and NOBODY told me xD) and replaced it instead with a new service: Sea Hunting Jobs! This will only work for new saves. For old saves, you have to open the console, type "forget port_mafe1" (witouth the " ") and press enter. Then you will have the new facility.
-- The NPC offers a brief explain of what those Jobs consist, is the one to which you have to go to reclaim rewards, among offering jobs and they cancelation
-- This Job consists on hunting a certain number of the monsters added by this mod, each day offering different hunting contracts to take. You can only take 1 contract and with an small fee of 20 gold pieces you can cancel the actual one.
-- When with an active quest of Port Lapicera, on the overworld you will see an status effect that remiends you the target you have to hunt and how much you have advanced on the job
-- Payment is a bit of XP to you active party, Gold (scales with the amount of those Jobs you have done) and a good bunch of the materials of which the hunted monster is made off (spawned on the table in front of the Sea Hunting Jobs NPC), which allows you to progress faster on the allredy existant Harvest Quests at Port Lapicera
-- You can have 1 Vanilla Job and 1 Sea Hunting Job, as those run on two totally different instances
- Added 3 new Sea Monsters and a new family of Sea monsters: The Ectos! Ghost Ships that move between life and death constantly
- With the Ectos, 4 new Ship weapons used and dropped by those are added for them and you to use
-- Important remiender: Yes, you can capture any of the new 3 Ghost Ships, but those sadly still having the bug that also have the Vineman and Maskead ships. So remember, as soon you capture one, save you game, go to the main menu and load you save again, which will prevent you game crashing while trying to enter the next port. You only have to do this after capturing any of my ships.
- Number of spawn points for Sea monsters in Eral increased to 84 due to the new sea monsters family, being the new spawnpoints dedicated to those Ectos
- Improved the look and functionality of Harvest Quests
-- Those now show how much "Score" do you have (each 10 "score", you can consume those to claim 1 reward)
-- The node is far bigger now, fixing some weird visual bugs that happenned with the ones that had lots of rewards option and making the whole thing more clear
- Multisaker deals 1 more point of damage

Update: 22 Jan, 2023 @ 12:20pm

- Lightbringer
-- New passive: At the start of its turn, adjacent, allied ships gain +1 move for 1 turn

Update: 6 Jan, 2023 @ 5:07am

- Port Lapicera now sells a new ship, the Lightbringer
-- Costs 22500 gold
-- 42 Hull, 4 weapon slots, requires a minimun of 4 crew members, 70 cargo, speed of 4, 4 downwind, 1 upwind
-- Emits a big aura of light arround it
-- Special ability: Emits a bright light arround it

Update: 27 Dec, 2022 @ 3:21pm

- Optimized the dialogs for Harvest Quests
-- Now they feature the option to give 10 of the required item at once
-- This also fixes the dialog options for the Ruin one being silly
- Increased chances for mob resources to drop
-- Now each mob group will drop at least 1 of they corresponding material
-- Only exception is the Maerebus: Those got they chances increased to 80% (was 50%)
- Removed drop chance for Moss Malt and Caveflower entirly

Update: 21 Dec, 2022 @ 11:37am

- Changes to Port Lapicera food:
-- Cost reduced to 11
-- Crew Morale bonus by eating increased to 8%
-- No longer gives Unarmed Skill