Horizon's Gate

Horizon's Gate

Mafe Sea Expansion: New Port, Sea Monsters, Ships and Ship Equipment
Showing 1-10 of 41 entries
< 1  2  3  4  5 >
Update: 26 Jun @ 3:20pm

- Tib-Tib oil
-- Fixed weapon effect not working
-- Cut both effects' potency to half

Update: 4 May @ 12:29pm

- Buffed both Seaths that the mod offer. Also cleaned they code a bit, using 1 actorValue for levels instead of 1, which frees up a bit of memory usage for the game.

Update: 19 Aug, 2024 @ 5:49pm

- Nerfed "Ghostly Ecto Chunk" while in armor
-- Now has a "cooldown" of 1 round between activations (wont activate invisibility if allredy invisible)
-- Now costs and requires 5 MP per activation

Update: 7 Mar, 2024 @ 12:33pm

- Looots of fixing of typos. Credits to Veneth for finding those and providing an easy way for me to implement the corrections!

Update: 25 Feb, 2024 @ 4:30pm

- Reworked the weapon check of Snakefists, allowing those to properly work with Unarmed attacks once for all

Update: 23 Jan, 2024 @ 9:42pm

- Added 3 more spawnPoints for the Tib Tibs
- Fixed a minor typo in the Basilisk description

Update: 23 Jan, 2024 @ 6:38pm

- Buffed the damage of the following cannons: Tar Cannon, Multi-Saker, Shrapnel Cannon and Tib-Tib Ram by 1 point
- Fixed inconsistencies on they damage formulas, which would lead to situations of those dealing more damage (Sharpnel incorrectly dealing double Crew HP dmg) or less (Tar Cannon multipliers being wrong)
- Tar Cannon can attack 1 tile further, but the min distance also has been increased by 1
- Reworked the Reactive Slimecore
-- Fixed it being wrongly tagged in the code as a tool
-- Removed its counter mechanic as it only worked on the first 2 cannon slots and was confusing for players
-- Now it must be used, its action applies "Humid" then "Oily" in Humid targets
-- If the target had any of those status effects before using it on them, you Ship will restore some Hull (2 if target Humid, 3 if target Oily, for a max of 5 if they have both)
-- Fixed its range being almost infinite. Now it features a 1-6 range.
- Light rework to the Basilisk cannon
-- Can now attack to any adjacent direction
-- Max range reduced by 1 (so it must be used in melee range now to deal damage)

- Gigantic Batteries price nerfed and reduced to 160 (was 200)

Update: 15 Oct, 2023 @ 7:34am

- Since the base game bug has been fixed, capture of Monster ships added by this mod has been re-enabled. Thanks a lot Eldiran!
- Tenderizer and Earthcracker now properly work with any blunt weapon type

Update: 20 Sep, 2023 @ 9:44am

- Fixed a bit of a wrong math in Port Lapicera Jobs

Update: 20 Sep, 2023 @ 9:36am

- Port Lapicera Jobs
-- Fixed Tib-Tib score not being properly resetted. Next time you finish, cancel or start a new Job of those it will be propelry reset.
-- Amount of items you get per Job done now scales with how many Jobs you did: Each 5 jobs, you get a bit of Extra items, up to a max amount at 50 Jobs done
- Increased the sell price of pretty much all the items that the sea monsters added by this mod drop
- Fixed Earthcracker and Tenderizer accesories being stackeable
- Enchanted Comb got a little tech rework
-- Now all the status it gives last the same (x2 the wearer TTA plus one)
-- It uses a new method to roll the status effects when taking damage that allows me to have more control over it, and also looks prettier
-- Tweaked the chances, now you have less chances to get Negate, Aegis or Regen, but more to get +1 to all weapon skills