Horizon's Gate

Horizon's Gate

Mafe Sea Expansion: New Port, Sea Monsters, Ships and Ship Equipment
Showing 31-40 of 41 entries
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Update: 8 Sep, 2022 @ 6:13pm

- Fixed Vineman and Maskhead ships crashing when captured

Update: 10 Aug, 2022 @ 2:31am

- Vineman and Maskhead fleets:
-- They ships now can be captured by players!
-- However, Vineman fleets feature -10 hull when compared to the vanilla units they are based on, and -12 in the case of the Maskhead ones. They selling price is also 1/4 of the price of the original ships they are based on
-- Increased the number of ships you face into any sea monster encounter with those in +1 for every case
- Searavager and Seapiercer:
-- They tails now are asthetical only: They dont take damage nor block line of sight or movement anymore, for both allies or enemies
- Seasnake:
-- Due to some issues with how the AI used it, the Firebreath skill now is a passive (that replaces "Slow Start"): Counters the attacks made by aligned enemies to the monster with a (really) wide carpet of flames. Its damage has been reduced a bit as a consecuence
-- Increased a bit the damage of Wind Tunnel due to those changes
- The Tar Cannon now features +1 range
- Fixed an exploit that allowed to gather infinite money with some crafteable ship equipment
- Nerfed even more the secret ability of the hidden reward of the Arena

Update: 3 Aug, 2022 @ 4:25am

- Nerfed the special ability of the secret rewards. Its chances to proc, specifically
- Both the Seapiercer and the Searavager "ships" now feature a custom movement pattern: They can move omnidirectionally, but still being limited by position like other ships. This was made to fix several issues that existed when they used normal "boat" movement, and to make the Searavager a far more interesant option in combat.
- Seapiercer has 1 less SPD/move as a consequence of the changes above

Update: 26 Jul, 2022 @ 9:11pm

- Added a new, hidden, weekly Arena. You can find it on its new location
- Beat it enough times to unlock an unique reward, and a new secret option!
- The "secret" Sea monster now takes half as long to respawn, and now it hunts you in packs of two instead of alone
- The Seasnake now has far more chance to use "Firebreath"
- The Shellsnake "Criogenize" no longer generates Ice tiles and now reduces 1 less point of Ship movement
- Maskeads and Vinemen sea troops no longer feature extra Dodge or Resistance

Update: 26 Jul, 2022 @ 9:08pm

- Doubled the spawns of the secret enemy
- Reduced the time it requires to spawn again on the sea

Update: 14 Jul, 2022 @ 7:52am

- When used as a Weapon Augment, now the Shellsnake or the Seasnake scales will work with the "Augment Charger" passive. The Seasnake Scales will count as fire, and the ones of the Shellsnake as ice for the prouposes of the passive.

Update: 12 Jul, 2022 @ 3:12pm

- Fixed an small visual error in the Ruin Harvest Quest dialog

Update: 12 Jul, 2022 @ 3:07pm

- Fixed Ruin Harvest Quest not working
- Removed extra Dodge/Resistance from Vinemen and Maskhead ship troops

Update: 10 Jul, 2022 @ 8:38pm

- Increased the loot chance for any resource that comes from the added Sea Monsters
- Changed the rewards from giving items in Harvest Quests (was 2 XP gems, now its 1 XP gem, 2 Iron Chunks and 1 Steel bar)

Update: 8 Jul, 2022 @ 7:19pm

Edited content