Garry's Mod

Garry's Mod

Half-Life 2 Campaign
Showing 1-10 of 84 entries
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Update: 12 Dec, 2019 @ 2:10am

Release 84
  • Made weapon pickups more reliable.
  • Some QoL improvements.

Update: 3 Dec, 2019 @ 1:56am

Release 83
  • Added a check in the weapon pickup function.

Update: 15 Nov, 2019 @ 5:31am

Release 82
  • Fixed a mistake.

Update: 15 Nov, 2019 @ 12:22am

Release 81
  • Adapted for the new Garry's Mod version.

Update: 25 Jul, 2019 @ 2:27am

Release 80
  • Attempt a fix for Orbitron fonts not working on Linux.
  • hl2c_next_map and hl2c_restart_map cvars now do their action immediately.
  • Added the addon's workshop ID to the gamemode's main text file ("workshopid").

Update: 7 May, 2019 @ 3:22am

Release 79
  • Fixed common point_viewcontrol scenes being broken due to the April Update.
  • AUX energy bar is now lerped.

Update: 12 Jan, 2019 @ 7:44pm

Release 78
  • Added player respawn overriding. This fixes player respawning breaking maps like d1_trainstation_03.

Update: 12 Jan, 2019 @ 3:19am

Release 77
  • The gamemode now properly kills HL2 global states on each change level.
  • Minor tweaks to multiple things.

Update: 30 Dec, 2018 @ 2:49am

Release 76
  • Added override variable for the playermodel menu.
  • Fixed player respawning not spawning players with weapons.

Update: 1 Dec, 2018 @ 4:23am

Release 75
  • New HUD fonts!
  • HUD tweaks.
  • Removed unused Coolvetica font.
  • Tweaked player model menu.
  • Tweaked scoreboard.
  • Super Gravity Gun shouldn't flicker anymore.
  • The gamemode should now be compatible with almost all map spawn configurations.
  • Removed the player stuff in the Think function and placed all of it in PlayerPostThink instead.
  • Fixed a couple C17 maps being problematic.