Garry's Mod

Garry's Mod

Half-Life 2 Campaign
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Update: 24 Nov, 2018 @ 8:02am

Release 74
  • Fixed spawnpoints killing players that are "blocking" it.

Update: 16 Nov, 2018 @ 10:50pm

Release 73
  • The gamemode will not attempt to spawn on info_player_start entities when there's none set.
  • The gamemode no longer returns to d1_trainstation_01 when NEXT_MAP isn't set.

Update: 12 Nov, 2018 @ 10:01pm

Release 72
  • Added the old HL2 weapon sway (you can turn this off).
  • Removed "Extras" but incorporated some into the gamemode itself.
  • Thirdperson is way more better.
  • Minor changes/tweaks.

Update: 25 Sep, 2018 @ 10:42pm

Release 71
  • Integrated custom playermodels.
  • Small tweaks.

Update: 30 Jun, 2018 @ 10:43am

Release 70
  • Fixed the Ground Turrets in d3_c17_10b not dying properly.
  • Skip d3_c17_09 due to a crash.

Update: 30 Jun, 2018 @ 10:13am

Release 69
  • Release 69 on Steam Workshop huehue.
  • Fixed the citadel maps leaving combines without weapons.
  • Improved players_respawn.lua.

Update: 14 Apr, 2018 @ 1:20am

Release 68
  • Cleaned up all of the code.
  • Added the hl2c_server_lag_compensation convar.
  • Improved the NPC lag compensation system.

Update: 17 Mar, 2018 @ 10:17am

Release 67
  • Added the hl2c_server_dynamic_skill_level convar.
  • Made slight changes to some other things.

Update: 14 Mar, 2018 @ 3:09am

Release 66
  • Fixed the crowbar damage being 0.
  • Crowbar damage is now affected by skill level.
  • Adjusted dynamic skill leveling.
  • Added the hl2c_server_checkpoint_respawn convar.
  • Added checkpoint respawning.

Update: 25 Jan, 2018 @ 2:11am

Release 65
  • Gamemode no longer forces hud_draw_fixed_reticle to 1.
  • Passenger seats now allow weapons to be fired.
  • NPCs are now lag compensated.
  • Improved map support.
  • Added player names for navigation (replaces halos).
  • Added a hl2c_server_ammo_limit convar.
  • Added a hl2c_update_ammo_tables concommand.
  • Removed the halo draw library.
  • Removed the hl2c_cl_drawhalos convar.