The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Improved & Reworked Foes
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Update: 20 Aug, 2023 @ 7:43am

Version 3.0.6

-- Reworks / Additions --
- Camillo Jrs. have been redone to be more consistent
- Tumors and Psy Tumors now also have short cooldowns similar to Camillo Jrs.
- C.H.A.D. now has unique sounds from Super Meat Boy!

- Added the option for modders to easily add compatibility with the 'Breakable Hosts' option (check the scripts/enemies/hostBreaking.lua file on how to do it)
- Added compatibility with Fiend Folio trinkets that affect female enemies
- Added compatibility with the mod 'Enemy Bullet Trails'
- Added Retribution downgrade and upgrade support for new enemies
- Bloated Flies, Drowned Maggots, Drowned (Conjoined) Spitties and Mega Clots from Retribution now have behaviour that's more consistent with reworked enemies from this mod
- Added a custom anm2 option for custom Black Bony variants


-- Balance changes --
- Changed most of It Lives' attacks to be easier and get slightly faster as the fight goes on
- It Lives now only does one continuous attack when retracted instead of doing several short ones
- It Lives now has an easier selection of enemy and boss spawns
- It Lives no longer pushes away tears and no longer has damage reduction when entering his last phase
- Reduced the duration of It Lives' blood cell attack

- Reduced the amount of damage required to break Scolex's armor from 50 to 40 per segment
- Red Mr. Maws no longer self destruct their head when it gets close to the player like Red Maws (regular Mr. Maw heads don't shoot so it makes sense for them to also not keep their head behaviour)
- Drowned Hives now shoot diagonally and spawn a Drowned Charger on death instead of creating lingering projectiles
- Satan now has 800 health per phase instead of 600
- Satan's hand projectile attack now works more like its vanilla version
- Fallen Uriel now has 500 HP instead of 450
- Gabriel now has 520 HP instead of 660 and Fallen Gabriel now has 666 HP instead of 750
- Mr. Fred's jump has been improved and he now shoots a ring of 12 shots after his jump instead of 8
- Lowered the shotspeed for Cod Worms
- Lowered the max bounce speed for Envy

- Champion Wrath no longer has increased health
- Champion Envy now has 15% less health instead of 10%
- Champion Envy's shot direction now depends on the bounce direction instead of always being the same and now only shoots 2 shots
- Increased the time between blue Peep's eye shots


-- Fixes --
- Fixed some reworked enemies / bosses not moving as they should while charmed or friendly
- Fixed more reworked enemies / bosses not moving as they should while feared or confused
- Fixed Cod Worms not taking damage from certain things
- Fixed Wrath and Super Wrath having missing heads in the bestiary
- Fixed Dart Flies having messed up reflections
- Fixed minor errors with It Lives
- Fixed Black Gate and Black Frail's fire waves being the wrong color if they get created after their spawners died
- Fixed Scolex not taking damage from Mom's Knife if the mod "Mom's Knife Synergies" is enabled (and hopefully in other cases too)

Update: 11 Jul, 2023 @ 3:29am

Version 3.0.5

-- Fixes --
- Fixed Fallen Angel Delirium sprites not working
- Fixed more softlocks with It Lives

Update: 10 Jul, 2023 @ 10:42am

forgor to remove some files

Update: 10 Jul, 2023 @ 10:38am

Version 3.0.4

-- Additions --
- Fallen Angels now have unique Delirium sprites


-- Balance changes --
- Increased the space between projectiles for one of It Lives' attacks
- Reduced the duration of It Lives' blood cell phase


-- Fixes --
- Fixed the Husk unlocking the Forgotten
- Fixed some of blue Peep's effects being the wrong color when spawned
- Fixed It Lives softlocking in the Seeing Double challenge

Update: 8 Jul, 2023 @ 3:52pm

Version 3.0.3

-- Additions --
- Added a separate changelogs button in the Reworked Foes section for DSS if there are multiple DSS sections (for people that couldn't find it before)


-- Fixes --
- Fixed C.H.A.D.'s Sucker projectiles spawning Suckers when they shouldn't
- Fixed C.H.A.D.'s pathfinding not taking spikes into account (this also fixes him not surfacing in some room layouts)
- Fixed issue with Carrion Queen's charge

Update: 7 Jul, 2023 @ 9:00am

Version 3.0.2

-- Balance changes --
- It Lives is now easier in Normal Mode
- Increased the space between the projectiles for some of It Lives' attacks
- Increased the time between It Lives' gut attacks
- Decreased the amount of shots for some of It Lives' attacks
- Increased the time between shots for Mama Gurdy's spike cage attack


-- Fixes --
- Fixed Mama Gurdy's spikes killing her if she is affected by Rotten Tomato

Update: 7 Jul, 2023 @ 4:53am

Version 3.0.1

-- Balance changes --
- Lowered the Gate's shotspeed during his Host attack
- The Forsaken now gives more time for the player to move out of the way of his lasers
- Increased the space between the Forsaken's projectiles during his triple clone attack
- Teratomar now only shoots 4 shots again


-- Fixes --
- Fixed DSS not saving settings
- Fixed Mama Gurdy's spikes not working
- Fixed the Forsaken being able to telefrag the player when teleporting to the center of the room

Update: 6 Jul, 2023 @ 4:55pm

PLEASE WORK STEAM IM BEGGING YOU

Update: 6 Jul, 2023 @ 2:10pm

Version 3.0.0 - The Blood & Guts update!

-- Reworks / Additions --
- Your future's past awaits...
- C.H.A.D. has been reworked!
- The Gate has been reworked!
- The Husk has been reworked!
- Mama Gurdy has been reworked!
- Blastocyst's biggest form has been reworked!
- Drowned Chargers have been re-reworked!

- The mod now uses a buit-in Dead Sea Scrolls menu for it's settings instead of Mod Config Menu
- Added a config option to toggle Black Bonies having bomb effects
- The mod "Hush Fix" by hgrfff is now also included. This mod fixes Hush spamming his attacks when on low HP and his lasers not getting slowed.
- Bone Knights now alert other knights into charging towards the player and have also recieved new sprites!
- Flaming Gapers now spawn a unique Flaming Gusher enemy (can be toggled to only include a new sprite for them)
- Camillo Jr. now works like his vanilla version but with a laser indicator and a cooldown between attacks
- Drowned Hives now spawn Drowned Chargers again and create lingering projectiles on death
- Scarred Para-Bites now shoot regular projectiles instead of lingering projectiles
- Raglings no longer create purple fires on death
- Mega Maw's volley of shots is now homing
- Mega Maw's fire projectiles can now ignite his Hoppers, turning them into purple Flaming Hoppers

- Blue Larry Jr. now creates slippery tear creep
- Golden Hollow now steals money from the player like other greedy enemies
- Gray Monstro's attack is now a stream of projectiles instead of a single burst
- Green Gurdy now spawns a new set of enemies
- Black Frail has recieved improved attacks
- Black Death's Horse now always charges at the player horizontally
- Black Death now spawns homing scythes instead of Red Maws
- Blue Gemini now creates slippery tear creep
- Green Gemini now creates green creep while charging
- Black Mega Maw now shoots a homing projectile that splits into more homing projectiles on impact instead of a volley of shots
- Green Cage now shoots out projectiles when hitting a wall during his roll
- Green Cage's shockwaves are now replaced with 4 lines of creep that shoot out projectiles from them
- Black Brownie now spawns Black Dingle on death instead of Dank Squirts

- Danglers from Fiend Folio can now also collect coins like other greedy enemies
- Seducers from Fiend Folio can now also heal when touching a player like Lust
- Added support for custom Black Bony variants (check the scripts/enemies/blackBony.lua file on how to do it)

- New workshop thumbnail by Nevernamed!


-- Balance changes --
- Teratomar now shoots a spread of 5 shots instead of 4
- Removed the Brimstone Bomb variant for Black Bonies
- The Stain's tentacles now always spawn cardinally to the player
- Triachnid's stomp shots now have longer range and their shot speed depends on the amount of shots
- Reduced the Forsaken's health from 400 to 350
- Mr. Fred's Harlequin Baby attack no longer creates creep when hitting obstacles
- Reduced the amount of damage required to break Scolex's armor from 80 to 50 per segment
- Angelic Babies no longer shoot projectiles when teleporting
- Black Globin Heads spawned from the room layout no longer turn into full Black Globins
- Slightly reduced the initial cooldown on Slides
- Psy Tumor lingering projectiles now disappear faster
- Selfless Knights now move and shoot slightly faster
- Ulcers no longer spawn Dips if there are 5 or more of them in the room
- Reduced the initial and max speed of Envy's heads
- Fallen Gabriel's Brimstone Swirls no longer rotate towards the player
- Base coin healing for greedy enemies is now only 3% (this is multiplied by the coin's value) instead of 5%
- Lust can no longer repeat any pill effects
- Removed teleport effects from Lust
- Lust's lemon party effects are now larger and last longer
- Lust now only heals 12% health (24% for champion / Super) with her healing effects instead of 15% (was 30% for champion / Super)
- Decreased Hush Baby's cooldown between attacks

- Increased ???'s damage reduction after he spawns from 50% to 60%
- Decreased ???'s cooldown between attacks
- ??? can no longer perform the same attack multiple times in a row
- ??? now only shoots one ring of homing shots after his boomerang tear attack
- ??? can no longer teleport to the closest corner to the player during his teleport attack

- All champion minibosses now have a consistent 15% size increase
- Champion Sloth and champion Wrath now have a 15% health increase
- Champion Gluttony, champion Pride and red Conquest no longer have a 15% health increase
- Champion Gluttony can now only have 4 Maggots spawned
- Champion Lust now creates 5 sun beams instead of 4 with the Sun card
- Champion Lust's High Priestess stomp now takes more time to move to the player
- Champion Wrath now slides his bomb towards the player like vanilla Wrath
- Red Conquest now shoots a ring of 6 (8 in his second phase) shots instead of explosive shots
- Reduced the number of Globins red Conquest can have active from 5 to 4
- Increased the shot speed for purple Headless Horseman's Body


-- Other changes --
- Wrath's charge attack is now visually distinguishable and is faster than his walking speed instead of being slower
- New charred sprites for Flaming Gapers, Fatties and Hoppers to keep them consistent with other Burning Basement enemies
- Fire rings from Flaming Fatties and Flaming Hoppers now work like the fire rings created by Redskulls
- Improved Soft Host and Flesh Floast sprites
- New sprites for Death's scythes
- Fallen Uriel and Fallen Gabriel now have a unique spawning animation
- Skinnies that get turned into Crispies after they took their skin off will now have a unique sprite
- Cyan Peep's eyes now have unique sprites and an animation for when they're about to shoot
- Improved projectile visuals for several enemies
- New sounds and effects for several enemies
- MANY code improvements (note for compatibility: all enums have also been changed)


-- Fixes --
- Fixed Cod Worms not taking damage from Mom's Knife
- Fixed some reworked enemies and bosses not moving as they should while feared or confused
- The Cage no longer has a hitbox before he visually lands
- Fixed Portals and Flaming Gapers having missing layers in the Bestiary
- Fixed Turdlings having the wrong hand sprites
- Fixed Rag Mega not killing his Raglings on death like in vanilla
- ???'s Holy Orb now disappears if ??? dies while it's active
- Fixed Homunculus and Begotten cord breaking sounds playing when they shouldn't

- Fixed Rotties not working properly when HoneyVee's Monster Resprites mod is installed (for now it just overrides that mod's version, sorry!)
- Fixed Sloth Heads from Fiend Folio turning into Black Globins
- Fixed grid Hosts from Fiend Folio not turning into the proper fleshy variants when their skull is broken
- Fixed Mr. Mines shooting the wrong projectiles on The Future floor

Update: 23 Apr, 2023 @ 1:52pm

- Fixed Scolex not taking extra damage from his tail as intended
- Fixed friendly Black Bonies having invisible heads