Barotrauma

Barotrauma

ClownOTrauma
Showing 121-130 of 138 entries
< 1 ... 11  12  13  14 >
Update: 18 Oct, 2022 @ 1:15am

The Mimecordion Update

* Added the Mimecordion, contains some custom music from Youtube, see the README.MD file in the mod directory for what songs and links to them.

* Added Honkmother Poster for giggles and to annoy the crew, use them to build a shine to the Honkmother. Depending on feedback I may add more or remove them, let me know!

Mod grew in size this update due to the music files, let me know how they sound, they have been shrunk as much as possible without lossing too much quality.

Update: 17 Oct, 2022 @ 3:52am

Performance Update - Using Clown miniturization tech the mod size has been reduced from 2MB to around 750kb by putting assets into a sprite sheet, cleaning up and condensing XML files and removing duplicate stuff that we can use from vanilla assets instead.

Some minor non cleanup changes:

* The Clownderbuss now uses dementonite instead of psychorium for both the weapon crafting and for the bullets, they no longer use shotgun shells. Means the clown can get into a little more mischief from salvaging missions instead of being gated by security and the captain buying shotgun shells.

* Fixed the Joke revolved looking silly, this took longer than id care to admit due to the amount of testing and tweaking.

As always feedback is welcome.

The next update will hopefully be the reworked Talent Tree for the Child of the Honkmother Job.

Update: 7 Oct, 2022 @ 8:03pm

Updated Translation strings again to add more clarity.

Added new screen shots to showcase whats actually in the mod.

Update: 6 Oct, 2022 @ 12:53am

Removed Talents for the moment and Clown job role, it needs more work and kinda sucks as is. It will return in the future once it's had some time to bake in the Honkmothers Oven.

All Clown items no longer need talents to work and can be crafted by anyone.

Fixed Wording on some items.

Sorry for any issues this causes with saved campaign games! If you need the previous version it can be provided on request.

Update: 5 Oct, 2022 @ 3:13pm

Updated to Latest Baro Version (0.19.10.0)

(Was building the mod on unstable anyways so no changes really.)

Made some more Trappist stuff. Probs not 100 percent done but I feel feedback would be good about the direction.

Trappist Subtrees: Husk Trappist and Street Performer, one more annoying than the other.

Husk tree is more about unlocking abilities that normal husks would get, which as pressure immunity, even in the abyss, and the abilitiy to get back up if downed but no missing body parts. How this will play out remains to be seen and game balance is a fickle mistress that loves to smack me.

Update: 4 Oct, 2022 @ 4:21am

Added the start of the Trappist (Mime), more to work out but added basic outfits. As always art assets are appreciated.

Update: 4 Oct, 2022 @ 12:16am

Added more functionality to "The Greatest Show on Europa" - The ringmaster can now order others and gives them a minor buff, fitting the theme of running an actual Circus (and not just a sub like usual, which is also a Circus itself)

Condensed Translation strings again to get to the point when reading talents.

Updated Mod Icon to be more fitting to what it does.

Update: 3 Oct, 2022 @ 7:22pm

Finished the Clown Helmet, or as its now known as the Honkmothers Helmet of Blunt Force Madness, really a mouthful that one.

Now contains the autoinjector and a headlamp that looks horrifying. Default color is red but planning to add a Razer (TM) RGB mode later, meaning you can adjust the colors in game.

At the moment its color can be edited in the sub editor.

Body armor of blunt force madness is halfway done. Now takes a battery, just need to figure out how to apply the stun affect on a Melee attack to the attacker.

Update: 3 Oct, 2022 @ 4:39am

The Clown Armor update.

Added new clown armor, has a few new functions. Will add the electric shock effect later.

Added Clown Helmet. Requires a Auto injector and flashlight but can do the functionality of both.

Cleaned up translation strings more.

Changed Disiple of the Honkmother to generate psychosis for later abilities.

Crusader of the honkmother is now Blunt Force Madness. Adds the new armors to synergize well.

Madness loves company now generates less psychosis so you dont die and provides a more reasonable amount to allies. Life steal *should* be working, please let me know if it isnt or acts weird.

Probs something else im forgetting.

Update: 2 Oct, 2022 @ 3:25pm

Fixed Descent into Madness not healing Lacerations. Cleaned up tooltip to better explain it. Added Bleeding as something also healed slowly by Meth.

Fixed more translation strings and added more highlights to make certain things stand out.