Barotrauma

Barotrauma

ClownOTrauma
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Update: 8 Jan, 2023 @ 6:33pm

Changed Cutlist final talent to be removal of reapers tax, seemed smarter and easier to do.

Mime has been tweaked, started husk synergy. Added a very unique but experimental talent that scales debuff and medical effectiveness based on how infect you are. (Game engine code doesn't recommend doing this.)

Added Mime horn of Mimicry, makes Boss monster sounds, ill add more soon.

Fixed more of my bad english, its my primary language. :(

Update: 8 Jan, 2023 @ 12:00am

Did another big rework behind the scenes, most of the cultist talents are done, more to come as always and feedback is always welcome.

Reworked some of the clown talents to be more clown, let me know what you think. I'm not personally happy with "Rip and Tear" and will probs update it again at a later date.

Highlight: spent way too much time doing "Truest Potential" but hopefully its more fun now like the OG days when it first came out.

Update: 7 Jan, 2023 @ 3:52am

Updated Water Comedian to have a new and improved clown diving mask model.

Added Clown health scanner and new common talent: Humour Foundation.

Fixed some icons and translation strings.

Fixed altar noises to be more spooky.

Update: 6 Jan, 2023 @ 8:13pm

The Undead Servitude Update

After a lot of XML editing and testing the start of the cultist tree is here!

Clown Zombies and Cultist Knives with a custom crafting flow.

Note: some of the assets are placeholders, namely the vanilla ones, I plan to give them an update once I get more time.

Update: 5 Jan, 2023 @ 10:23pm

Added the Start of the Cultist Talents

Fixed the AI of the Clown Zombies to make them more useful, then broke it by making them strave to death (didn't know pets could do that) then fixed it and learned something new.

Started work on Mime wall and armor, more to come.

Added Cultist Knives, uses the diving knife sprite but is functional for the undead one. Will finish the Blood knife up soon.

Update: 5 Jan, 2023 @ 3:35am

Added the start of the Cultist and Mime Trees.

Mime is tanky and regens, cant talk.

Cultist is a minion master and does some cool other stuff.

These are not finished but will be hopefully soon.

Added new mime and cultist items.

Cultists can now resurrect dead allies and use them as pets/minions, you can even equip them with armor! Their AI needs more work and i really need to get better art assets.

Update: 3 Jan, 2023 @ 11:14pm

Added Initial Russian Translations.

Update: 3 Jan, 2023 @ 10:49pm

Updated Clown B.A.T - Now does knockback, but no damage, ironically because of how the game engine works this is a buff.

Added music to travelling circus when its fabricating.

Started work on cultist. Added placeholder knife.

Update: 1 Jan, 2023 @ 11:05pm

Respect my Clownthority!

Added and reworked a few talents, such as the "Fun Police"

Fun Police now gives you access to clown security gear.

* The Helm has been reworked to no longer need the auto-injector, instead it now has a oxygen tank which makes more sense.

* The Clown Armor finally has a working Tazer status effect, much the same as the engineer.

Added the Clown B.A.T, or Brutality Administration Tool. Does a lot of blunt damage and some organ damage. In the future it will function much like the home run bat from Super Smash bros if i can get it to work.

Also fixed translation strings.

Started work on the Mime, the first Talent is in and successfully mutes you when you use the Mime gear, more to come naturally.

As always, please give feedback/ideas. It's hard thinking all of this up.

Update: 31 Dec, 2022 @ 9:38pm

Added fake cigars to poison the crew with.

Fake Cigar : Explodes harmlessly but knocks back
Morbosine Cigar : Self Explanatory
Cyanide Cigar : See above