Rivals of Aether

Rivals of Aether

Jacket (Remix)
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Update: 15 Jan, 2024 @ 4:31pm

v1.181

-increased moonwalk speed
-decreased land time
-increased waveland and pratfall landing lag

Jab:
-special cancels can now be done before finishing combo
-lowered knockback angle of 1st hit
-increased endlag of 1st hit

Ftilt:
-1st hammer swing only strong cancels with claw hammer

Utilt:
-removed strong canceling
-jump cancel / special cancel window made available sooner

Dtilt:
-removed Fstrong/Ustrong canceling can only Dstrong cancel (excluding chainsaw)
-special cancel window made available sooner

Nair:
-reduced extra hitpause
-removed untechable on 1st hitbox

Fstrong/Ustrong/Dstrong:
-increased endlag for Baseball bat/Golf club/Fire Axe

Nspecial:
-raised knockback angle for Uzi bullets

Fspecial:
-raised knockback angle for Crowbar 1st hitbox

Uspecial:
-increased startup when used on ground

Update: 7 Jan, 2024 @ 9:39am

v1.180

**Added more visual flair to all specials
-lowered Dash speed and initial dash speed
-increased walk turn time

Ftilt:
-increased hitstun and removed untechable to 1st hammer swing
-2nd hammer swing comes out faster when comboing 1st swing (comes out slower if whiffed)
-added landing lag for 2nd hammer swing

Dash attack:
-slightly increased startup and endlag
-increased hitpause scaling

Fstrong:
-added landing lag for Claw hammer
-increased hitstun for Trophy
-decreased extra hitpause on 1st hitbox for Chainsaw
-decreased Chainsaw distance and increased endlag when charging


Ustrong:
-increased endlag for Claw hammer
-increased hitstun for Trophy

Nspecial:
-slightly increased startup
-decreased hitstun for Brick
-Shotgun fix

Fspecial:
-lowered distance the Machete dash travels

Dspecial:
-slightly increased horizontal distance during tackle
-grabbing an opponent lowers gravity in air
-grabbing an opponent now halts all momentum (I honestly have no idea why this move would take off "7 stocks!?" before when used to drag people off stage sideways, but hopefully this change makes that impossible)

Update: 20 Oct, 2023 @ 11:56am

v1.179

Update: 20 Oct, 2023 @ 11:38am

v1.3

Update: 20 Oct, 2023 @ 11:36am

v1.178

Update: 18 Sep, 2023 @ 7:16am

v1.177

Jab:
-reduced hitstun for both Punches

Ftilt:
-1st hammer swing is now untechable (with reduced hitstun)

Dtilt:
-is now techable again
-slightly increased distance traveled
-hitting an opponent now prevents sliding off stage (also gives Dair cooldown for when you do slide off stage)

Dash attack:
-is now techable again

Dstrong:
-slightly increased size of 2nd hitbox (not Chainsaw)
-added extra hitpause to 1st hitbox (not Trophy either)

Nspecial:
-reverted Shotgun hitlockout back to only 2 pellets at a time (5 would make too much music overlap, my bad)

Fspecial:
-increased Vsp on hit
-reduced hitbox duration and made cancel window sooner

Dspecial:
-removed extra hitpause on tackle and instead made untechable

Update: 3 Sep, 2023 @ 12:33pm

v1.176

Update: 2 Sep, 2023 @ 6:28pm

v1.175

Jab:
-raised knockback angle on 2nd punch
-increased endlag after kick
-kick has reduced SDI and Drift

Ftilt:
-1st hammer swing travels slightly more forward
-1st hammer swing has reduced base knockback and increased knockback scaling
-1st hammer swing has reduced SDI and Drift

Utilt:
-reduced SDI and Drift for both hitboxes

Nair:
-raised knockback angle on 2nd hit

Fair:
-increased hitbox size for sweetspot

Bair:
-increased hitbox size for sweetspot

Uair:
-increased hitbox size for sourspot

Dair:
-slightly reduced startup and landing lag
-increased falling duration

Nspecial:
-Trophy now goes through opponents
-Shotgun now hits with 5 pellets instead of 2

Fspecial:
-Machete startup hitbox has added knockback and stun

Uspecial:
-added invincibility on startup
-reduced startup
-removed limited horizontal drift on startup
-reduced hitstun on descending stab

Dspecial:
-increased projectile invincibility on startup
-added extra hitstun on tackle

Update: 31 Aug, 2023 @ 12:16am

v1.174

Update: 16 Aug, 2023 @ 1:24am

v1.173