Stellaris

Stellaris

V_TRAITS
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Update: 14 May, 2023 @ 11:13am

-Bugfix.

Update: 14 May, 2023 @ 11:00am

-Changed the way species classes work. Now each species class is located in inline_scripts for anyone who wants to make this mod work with portrait mods.
-Added Appeasement Displays which reduce your species' happiness by -10% but increase it by 1% for each pop with the trait that is located in a lower stratum than their own.

Update: 12 May, 2023 @ 1:11pm

-Grafting now works on certain Lithoid traits.
-Bugfixes.

Update: 12 May, 2023 @ 1:09pm

Update: 12 May, 2023 @ 6:11am

-Removed Mind Transference as it interfered with the new leader system too much.
-Stoic now provides -1 maximum negative leader traits.
-Timid now provides +1 maximum negative leader traits.
-Leaders with Prenatal Fratricide start with +1 level, while also costing 2 trait points.
-Old instincts now provides +1 maximum negative leader traits.
-Fixed certain traits, breaking councilor effects.

Update: 9 May, 2023 @ 12:42pm

-Updated to 3.8

Update: 7 May, 2023 @ 2:37pm

-Fixed some missing localization for Spores.
-Changed the way the performance patch works.

Update: 4 May, 2023 @ 5:00pm

Hotfix

Update: 4 May, 2023 @ 4:36pm

-Added Grafting for Plantoids and Fungoids.
-Added Ecosystem Engineer that adds 1 district to a planet per 20 pops.
-Added Pumice Raft that adds 1 district to a planet per 10 pops with this trait but only on ocean planets.
-Added 4 new ethic based traits.
-Added Engram Recorder for Cyborgs which works in a similar way to Biochemical Engrams.
-Added Mind Transference for Cyborgs which allows for your dead leaders to be brought back.
-Reworked Spores to be more dynamic.
-Stealth Traits now affect criminals and crime reducing jobs.
-Bugfixes.

Update: 13 Apr, 2023 @ 5:06pm

-Bugfixes