Stellaris

Stellaris

V_TRAITS
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Update: 8 Apr, 2023 @ 1:16pm

-Added Difficult Reproduction
-Added Asexual Reproduction
-Added Bivouac
-Bugfixes

Update: 25 Mar, 2023 @ 3:51pm

-Bugfixes

Update: 24 Mar, 2023 @ 5:09pm

Update: 16 Mar, 2023 @ 6:03pm

-Up to date with 3.7.
-New Traits: Hills Have Eyes, Thorns, Explosive Birth, Prenatal Fratricide
-New Cyborg Traits: Polluting, Mobile Platform, Cyber Sterility
-New Gestalt Trait: Worker Dependency
-Gestalt traits can be added to non-Gestalt species through a technology
-Small reworks and bugfixes here and there

Update: 13 Feb, 2023 @ 11:37am

-Changes in trait opposites
-Bugfixes

Update: 12 Feb, 2023 @ 3:24am

-Small Balance Changes
-Localisation Fixes
-Bug Fixes

Update: 12 Feb, 2023 @ 1:44am

-Localisation Hotfix

Update: 12 Feb, 2023 @ 1:24am

-Added EDC Sensitive - Reduced pop growth speed from city, industrial, agricultural (Biological) or mining (Lithoid) districts.
-Added Silken Birth - Recieve 25 Consumer goods each time a pop of this species grows or gets assenbled
-Added Polyembryony - 5% chance to recieve additional pops when a pop of this species grows or gets assenbled
-Added Living Building Material - Increases Building and district cost and upkeep per pop
-Added Detritivore - Each Biological/Lithoid pop without Detritivore or Cecotrophy reduces the food/mineral upkeep of pops to a maximum of -75%
-Bug Fixes

Update: 3 Feb, 2023 @ 9:36pm

-Added Cecotrophy - Less food upkeep at the cost of other species' happiness.
-Fixed bugs.

Update: 25 Jan, 2023 @ 2:39pm

-Added Galactic Internet Access - Adds science and unity output per pop in empire.
-Added Motoric Upgrades - Buffs specialist production and army damage.
-Added Augmented Mobility - Buffs pop growth from emigration and army disengagement chance.
-Added Bulletproofing - Double the health for armies.
-Added Biochemical Engrams - Dead leaders give some experience to the living ones.