Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Kraka Drak: the Norse Dwarfs
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Update: 8 Jul, 2024 @ 10:49am

again fake update+george

Update: 8 Jul, 2024 @ 7:28am

5.1 bump again?

Update: 25 Jun, 2024 @ 4:19am

5.1 bump
replaced one melee weapon key

Update: 22 May, 2024 @ 9:33am

Update: 22 May, 2024 @ 8:51am

coordinates should be fixed for the new TOW map

Update: 17 May, 2024 @ 6:32am

- Goblin Hewers available to Kraka Drak. Sure, it’s new stuff by Malakai, but it’s as melee as artillery can be.
- Thorgard: King’s Onslaught skill is a 1-pointer.
- Thorgard: Silverbeard’s skill, added +5% replenishment.
- Thorgard and Wardlords: integrated some new skills from the patch, moved some skills around.
- Wardlords: Avalanche skill made easier to read by removing the small MA and MD buff; brought the charge buff to 10 and the AP buff to 3.
- Wardlords: Bodyguard skill appropriately gives Guardian to Wardbearers.
- Internal: the effect that adds charge defence also disables the weaker version for a clearer UI. Sue me.

Update: 17 May, 2024 @ 12:08am

- Fixed indent for the Thane’s skills.

Update: 14 May, 2024 @ 9:31am

updated keys for 5.0.3

Update: 2 May, 2024 @ 6:45am

- Removed the new infantry workshop buildings.
- Ward chain has more effects for Stormbeards and Wardbearers in the region.
- Ranger chain has more effects for Stormbeards, Rangers and Pathgrinders in the province to give reasons to build it. Also added Pathgrinders garrison to the new second level as well.
- Changed wording on two building context from “kraka drak” to “norse dwarfs” to better account for TOW.
- Internal: removed a couple old pics.

Update: 30 Apr, 2024 @ 10:38am

- Shoved Malakai and his first foe closer to Karak Dum and Vlag, respawned Kraka Drak.
- Moved Cromson’s start closer to Ravsnvake to retake it. Updated frontend coordinates.
- Disabled generic terraforming buildings since CA made all of Norsca easy peasy lemon sorbet squeezy. Made a quick specific landmark for Kraka Ornsmotek as a replacement. (blindly added to campaign but it should work)
- Allowed new slayer characters and doomseekers for Kraka Drak (pending DLC ownership ofc).
- Updated dragon slayer effects on the slayer building from Mixu’s to CA’s keys.
- Reworked a unit set so that it wouldn’t accidentally buff all units too for TEB.
- Moved up the tech tree by 3 indents to fit again in the screen (why do they keep changing this rule).
- Internal: added new dorf RORs to the exclusion lists.
- KNOWN ISSUE: with 5.0, campaign effects will show units you don’t have access to (e.g., Thunderers). I can’t fix this.