Total War: WARHAMMER III

Total War: WARHAMMER III

Da Mega Mod
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Update: 23 Apr, 2023 @ 10:28am

1.5.2
Another Organic update:
"- Adjusted MCT settings(no more 1000% nerf for the AI, sorry, caps out at 150 now). That was never intended, think just hit an extra 0 and copy and pasted while working on 0.9 MCT update while back.

- Went through few more tables like deal evaluation, updated to add chorfs(previously just had them in the personalities table, but now they're in every part of the mod like all the others) "

Update: 22 Apr, 2023 @ 2:01pm

1.5.1
Organic update brought over:
"Post 3.0 update for the CAI personalities table:
- All Roc/IE factions accounted for within the table except things like rift spawned and the prolouge factions(heavily scripted factions I tend to just leave alone)
- Some inconsistencies between settings(for example had few with preservist, but aggresive behaviour, now they line up with something more suiting like defensive, oppurtunistic, etc depending on my usual broad strokes of lore inspiration while working on this) have been fixed while I was doing this.

--
No other changes, and all existing profiles I had previously created have been left as they were.

This is also the first in what will be a series of updates going through, and updating if needed, double checking for issues etc, every single table currently in the mod. Call it spring cleaning.

If curious why some factions had been left out, simply hadn't gotten to them yet(like to give each one a decent hour or so of brainstorming before do their settings), or in case of lizardmen, somehow deleted or missed them in the db, my bad lol Oh, and many of RoC factions had left out, originally just doing this for IE, but they in there now with matching treatment from their IE counter parts."

Update: 21 Apr, 2023 @ 11:11pm

1.5
- QoL Update: You can now view the slave count while raiding camp stance for defs, like vanilla raiding.
- Rebuilt the raiding camp script too with what I've learned since the first version for good measure, and tested thoroughly.

Update: 15 Apr, 2023 @ 5:32pm

Update: 15 Apr, 2023 @ 5:17pm

Update: 15 Apr, 2023 @ 1:30pm

1.4
Updated for 3.0
- Changes/fixes brought over from all my other mods.
- Chorfs added to tables where relevant.
- Gave it a campaign load test, seems to be good to go.

Update: 9 Apr, 2023 @ 10:37pm

1.3.9
- Naming problem fixed with skaven and dark elf forges
- Removed Ring of Khaine from Dark Elfs (wasnt actually crafting anything) until can figure out a fix

Update: 9 Apr, 2023 @ 2:46pm

1.3.8
- Added tweaked horde re-emergence script(bigger, stronger, slightly more frequent hordes that wont just predictably spawn on your doorstep, savage orcs and beastmen for now)
- Added Skaven warp forge(crafting)

Update: 25 Mar, 2023 @ 11:01am

1.3.7
- Bug fix for Druchii raiding camp script; slaves werent calculating correctly or displaying in UI since last game update if had to guess. Resolved now.

Update: 12 Mar, 2023 @ 11:30pm

1.3.6
- Now includes High Elf crafting
- Updated Dark Elf's to include:
Khaine's Ring of Fury - uncommon enchant
Helm of Khaine - crafted armour