RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 14 Mar @ 1:42am

Pre-release v2.0.9b Upd 3

Feature:
- Additional mutations have been added. These mutations are unique to the genes and cannot be obtained otherwise. (Anomaly DLC)
- Added new chimera sub-gene - psychic geneharvest. It comes in several variations, allowing pawn to copy the genes of other pawns with a certain relationship level.
- Added new gene - Archivier. An enhanced version of the morpher that can actually store all information about the pawn. Some anomaly mechanics are required for it to work correctly, so.. (Anomaly DLC)
* Currently no wiki article.
- Added new gene - fleshmass skin. New archite furskin with eyes regeneration. (Anomaly DLC)
- Added new gene - deadlife builder. Builds and repairs buildings. (Anomaly DLC)
- Added new gene - fleshmass thinker. Generates research points. (Anomaly DLC)
- Added new gene - sleep research. Generates research points while sleeping.
- Added new gene - fleshmass armor. Gives good armor but damages clothes. (Anomaly DLC)
- Added new gene - self-devour stomach. Destroys organs and limbs and restores hunger. (Anomaly DLC)
- Added new gene - void mechlink. Allows you to summon mechs using the void energy resource. (Anomaly DLC)
- Added new gene - darkness adaptation. Grants immunity to damage from darkness exposure. (Anomaly DLC)
- Added a hint to the description of genes that use the genes settings menu.
- Added 2 new settings presets. Only xenotypes and Only genes.
- Added collapse button for Dryad queen and Golem mechlink genes.

Changes:
- Removed outdated, irrelevant and unnecessary autopatches. This should give a small boost to startup speed.
- Removed options for old generators (spawners, colors, forcers). This is due to their obsolescence and irrelevance due to a number of new mechanics that came (or are still in development) to replace them.
* They will be available if you enabled them, but will not be available after disabling them (Be careful if you use them for any reason!).
* In the future, they will be completely removed from the mod.
- The "Replace similar genes" option has been removed as it was causing bugs that broke some vanilla quests and mechanics.
- The darkness adaptation gene has been added to the duplicator xenotype geneset.
- The number of collected, eaten and destroyed genes is now displayed in the pop-up tip. (Chimera gene)
- The Chimera gene can now change the hair of the pawn (style menu). (Ideology DLC)
- Style menu (gene) will now close when pressing the esc button. (Ideology DLC)
- Added restrictions on the use of shapeshifter and chimera abilities. Now unconscious, in mental state, in pain shock, deathresting, downed and quest lodgers pawns cannot use these abilities.
- Now any food containing hemogen is safe for bloodeaters.
- Updated gizmo for thrall maker gene. All the crap was combined into one gizmo. Also added a collapse button.

Fixes:
- The "xenotypes only" option should now correctly disable the spawning of the "subcore gestation vat" and "uranium recycler" rewards.

The old version is available on Github[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]

Update: 17 Feb @ 11:28pm

Pre-release v2.0.8b Upd 2

- Added new gene - darkness adaptation. After prolonged exposure to unnatural darkness, makes the pawn temporarily immune to it. (Anomaly DLC)
- Added debug catcher for dryad queen gene. (This has no gameplay impact for players)

The old version is available on Github[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]

Update: 26 Jan @ 11:35pm

- Removed raw assets and git junk. Oops

Update: 26 Jan @ 11:32pm

Pre-release v2.0.8b Upd 1

Feature:
- Add new gene - incrementer. Incrementer gives the ability to instantly install a target implant on the caster without surgery.
- Add new gene - sleep research. Generates research points while sleeping.
- Add new gene - tentacle hands. Manipulation x1.20
- Added 2 new skin color genes. Fleshbeast color red and pink variations.
- Added 2 new cosmetic genes. Toughspike and tentacle tail.
- Added new gene - ultra mech summon. Summons 1 ultra heavy mech. Cooldown is 30 days.
- Added new gene - hemogenic charge. Pawns with this gene restore hemogen when charging.
- Added new gene - mechfeeder. Allows the pawn to bite mechanoids, gaining a temporary passive boost to hemogen.
- The Duplicator Gene can now cause mutation as a possible outcome.

Changes:
- The "mecha-network" gene has been significantly optimized. Now the gene updates its effect once a day and counts all mechs controlled by the player.
* Also, this gene no longer checks pawns for mechlink or other crap, making a request only for the cache of the number of mechs.
* A description has also been added.
- Human mutants will now be considered non-humans for ideology purposes.
- Mech summon genes are now activated from the genes settings menu.
* This should slightly reduce the bloat and tps impact of these abilities.

Fixes:
- Fixed a rare bug due to which if you save at the moment of changing the trigger gene by the morpher after loading, error spam would appear.
- Fixed a bug where mutual exclusions would apply to some vanilla memes.

Update: 6 Dec, 2024 @ 8:48am

v2.0.7

Changes compared to 2.0.6, excluding intermediate updates.

Feature:
- Chimera can now copy genes of "baseline human" from pawns. Like ears, nose, forehead.
- Scenarios have been updated. You can now choose a chimerkin xenotype. In each scenario, chimerkins will receive several genes unique to the selected scenario.
* The xenotype must be chosen manually, as the randomizer will not choose it automatically.
- Shapeshifter precepts now take into account other category genes, such as morpher and chimera.
- One man army precept now gives development points for being alone without rituals (Shapeshifter meme).

Changes:
- Changed the calculation of genes regrowing time when implanting genes by chimera. The total time was reduced, but each archite gene is calculated as 3 normal ones.
* Now sets with archite genes will have a cooldown several times longer than sets without archites.
- Deathresting pawns are now ignored for One man army and Recluse precepts (Shapeshifter meme).
- Updated the mechanics of the "blood psylink" gene. Now it is tied to hemogen instead of the psylink level.

Fixes:
- Optimized precepts for mechanoid labor. Now they are updated once per game day, for all pawns, and not for each one separately every few seconds.

Warnings:
-

The old version is available on Github[github.com]

This version[github.com]

Update: 30 Nov, 2024 @ 2:43am

v2.0.6

Changes compared to 2.0.5, excluding intermediate updates.

Feature:
- Added new triggers for the morpher: Hemogen, Psyfocus (Royalty DLC) and Monolith (Anomaly DLC).
- Added a special menu for genes that have a switch (ex. Holoeye, Falselink, Bloodeater, Rechargeable, Dustogenic, Wings, etc.). The button to call this menu will be displayed if the pawn has any of the supported genes.
* This change does not apply to genes that have their own separate gizmo (ex. Golemlink) or that have an active switch (ex. Invisibility).
* This should slightly increase performance and reduce bloat.

Changes:
- Now the morpher will have a lower chance of choosing the same xenotype that the pawn had before the morph. Does not affect cases with a fixed chance.
- Morpher trigger genes have been renamed => (name) trigger
- Morpher trigger randomizer updated. Triggers should now better match the new xenotype.
- Updated scenarios. Removed pawnkinds and added code to set xenotypes.
- Dead stomach mechanics rolled back to the old version. Since disabling food need causes bugs, despite the fact that it is used in the anomaly dlc..
- Genemaker can now be disabled. It is also now disabled by default.
- Genemaker has been nerfed, match requirement increased to 80%.
- Dryad queen now also increases hunger rate factor based on the number of dryads.

Fixes:
- The digestor gene (a Chimera subgene) has been nerfed and limited to genes that spawn in vanilla genpacks.
- Added additional conditions for genes that can restore body parts, they should no longer trigger instant death if the pawn's HP is too low.
- Significantly optimized the birth quality improvement mechanics. Now the mod no longer affects performance when opening the dialog window of the corresponding ritual.

Warnings:
- Since dead stomach was rolled back to the old version, for the changes to take effect it needs to be removed and added again. Use the "Fix broken genes types" option from the mod settings.

The old version is available on Github[github.com]

This version[github.com]

Update: 27 Nov, 2024 @ 12:30am

Feature:
- Added new triggers for the morpher: Hemogen, Psyfocus (Royalty DLC) and Monolith (Anomaly DLC).

Changes:
- Now the morpher will have a lower chance of choosing the same xenotype that the pawn had before the morph. Does not affect cases with a fixed chance.
- Morpher trigger genes have been renamed => (name) trigger
- Morpher trigger randomizer updated. Triggers should now better match the new xenotype.
- Updated scenarios. Removed pawnkinds and added code to set xenotypes.

Update: 22 Nov, 2024 @ 6:14pm

v2.0.5

Changes compared to 2.0.4, excluding intermediate updates.

Feature:
- Added "post-brainwash" gene. Recruits a target resurrected by a post-implanter, if possible.
- Added new gene - Morpher. More info on the mod wiki[github.com].

Changes:
- Post-implanter genes have been nerfed. They no longer recruit pawns upon resurrection. This feature has been moved to a separate gene.
- Resurgent blood renamed => resurgent bleeding.
* The blood recolor feature has also been removed as it does not work as intended. As soon as I find a solution to the problem, the effect will be added back.
- Updated descriptions of resurgent genes to be more vanilla-style.
- The tick frequency of the resurgent resource has been significantly reduced. Since it is not used often enough to have a frequent tick.
- Now the Dead Stomach gene disables the need for food, instead of replenishing it.
- Updated the undead xenotype. The hidden mechanics of the morph have been moved to the gene and added to the xenotype's genset.
- Removed the "Chimera min copy chance" option because it was no longer needed. Chimera gene should now have more reasonable copy chances, without prioritizing vanilla genes.
- The Eternal hunger gene should now automatically deactivate itself if the pawn lacks food need.

Fixes:
- Fixed a bug where some old saves could have problems loading abilities.
- Fixed a bug where the xenosculpter was available to players outside of test mode.
* If you were using it for some reason, download the previous version of the mod on github and destroy it before switching to this version.

The old version is available on Github[github.com]
Intermediate version with fixes on Github[github.com]

This version[github.com]

Update: 14 Nov, 2024 @ 4:36pm

- Null ref fix

Update: 14 Nov, 2024 @ 3:49pm

Feature:
- Added "post-brainwash" gene. Recruits a target resurrected by a post-implanter, if possible.

Changes:
- Post-implanter genes have been nerfed. They no longer recruit pawns upon resurrection. This feature has been moved to a separate archite gene.
- Resurgent blood renamed => resurgent bleeding.
* The blood recolor feature has also been removed as it does not work as intended. As soon as I find a solution to the problem, the effect will be added back.
- Updated descriptions of resurgent genes to be more vanilla-style.
- The tick frequency of the resurgent resource has been significantly reduced. Since it is not used often enough to have a frequent tick.

Fixes:
- Fixed a bug where some old saves could have problems loading abilities.