RimWorld

RimWorld

WVC - Xenotypes and Genes
Showing 41-50 of 174 entries
< 1 ... 3  4  5  6  7 ... 18 >
Update: 12 Sep, 2024 @ 2:44pm

Feature:
- Gene implanters now support right-click dropdown menu, just like the vanilla implanter.
* The new feature is not supported by existing genes, as their class has been changed.

Fixes:
- Fixed a bug where absorbing genes would not worsen relations with the faction the victim belonged to.
- Fixed a bug due to which some serums stopped working. Including gene restoration serum.

Update: 11 Sep, 2024 @ 9:16am

v1.9.6

Changes compared to 1.9.5, excluding intermediate updates.

Feature:
- New precept "One man army" for issue Shapeshifters. Guarantees strong mood debuffs for each pawn above 1.
- Added settings for the cellular gene
- The number of genes for a new game that the Chimera gene receives can now be changed in the settings.
- Added broken horn vesion for "horns" gene.
- Using serums now triggers the same ideological effect as xenogerm (installed prosthesis trigger). This applies to all xenotype modifying serums, except those that nullify it.
- Now you can feed bloodeaters that are downed with blood. To do this, you need to select a downed bloodeater and press a special button on it.
- Added new horn gene - skin horns. Two horns of the color of the carrier's skin.

Changes:
- Serum mechanics have been significantly reworked. In this regard, it is strongly recommended to turn off the "Generate xenotypes serums" option if it was enabled.
* The functionality of custom and random serums has been combined. Now the mode is switched with a special switch.
** Old serums will be automatically replaced with the new version upon spawn.
- Basetype serum renamed => Xenotype serum
- Ultratype serum renamed => Archotype serum
- Temporarily removed the guide for serums, as it is outdated.
- Serum surgical recipes have been reworked. Serums can now be used in the same way as xenogerms.
- Serums can no longer be stacked. This is a necessary change due to how the game handles stacks. Stacking serums causes bugs.
- Serum components have been removed. On older saves, they should automatically be replaced with vanilla components in a 1:2 ratio.
- Replaced the horn gene for the Lilif xenotype. Now their horns are the color of their skin. (no screenshot update)

Fixes:
- Fixed a bug due to which the blessed touch gene caused the caster to have genes regrowing some time after using the ability
- Telepath study gene no longer allows pawns to gain experience from skills that are only 1 level higher. This should fix a bug where pawns with this gene could endlessly learn from each other.

Warnings:
- Serums have been updated, due to this some serums should disappear and be replaced with new ones automatically after spawning. If you encounter any problems, please either describe the problem in detail!! or use an older version.

The old version is available on Github:
this[github.com]
or this[github.com]

This update on Github[github.com]

Update: 2 Sep, 2024 @ 11:58pm

- Telepath study gene no longer allows pawns to gain experience from skills that are only 1 level higher. This should fix a bug where pawns with this gene could endlessly learn from each other.
- The number of genes for a new game that the Chimera gene receives can now be changed in the settings.

Update: 24 Aug, 2024 @ 11:25am

- Added settings for the cellular gene
- Fixed a bug due to which the blessed touch gene caused the caster to have genes regrowing some time after using the ability

Update: 29 Jun, 2024 @ 1:45pm

v1.9.5

Feature:
- Chimera can now copy basic genes like melanin skin colors and natural hair colors.

Fixes:
- Fixed a bug due to which the bloodfeed effect of sub-genes did not trigger when the pawn used vanilla bloodfeed toil.
* Due to this change, there should now be full support for genes that use the internal mechanics of bloodfeed.
- Fixed dryad queen null ref

Warnings:
-

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 22 Jun, 2024 @ 10:01pm

Changes:
- Shapeshifter no longer respects preferred xenotypes. Now the only limitation is genes regrowing.
- Corrected the tooltip text when hovering over the shapeshifter gizmo.
- Shapeshifter and chimera gizmos are slightly shifted in position.

Fixes:
- Fixed a bug due to which the generation of golems would end with an error if the pawn did not have golems.

Update: 21 Jun, 2024 @ 9:42am

v1.9.4

Feature:
- Now you can create gene presets for the chimera gene. Presets for each chimera are individual.
- Added shift serum (genes regrow). A very rare serum that disables genes regrow for shapeshifters.

Changes:
- The invisibility gene has been nerfed.
* Now switching has a several second cooldown, and the invisibility itself resets after about 1 in-game hour (~30 seconds).
* The invisibility debuff has been increased by 2 times.
- Chimera clear genes no longer removes genes regrowing hediff.
- The shapeshifter gene interface has been completely redesigned.
* Now you can conveniently view a set of xenotype genes and see the exact list of double xenotypes with a chance.
* Colors for icons are no longer used; the number of genes is now written next to the icon.
* Updated confirm. dialog, now it is more clear.
- The shapeshifter gene no longer makes the pawn sterile, and childs born by the carrier receive this gene.
- The shapeshifter gene no longer removes the limit from the xenotype gestator gene.

Fixes:
- The golemlink gene now takes into account the stack of chunks.
- Chimera xenogene abilities exploit fix.

Warnings:
-

The old version is available on Github[github.com]

This update on Github[github.com]

Update: 15 Jun, 2024 @ 3:22am

- Chimera confirm. dialog typo fix.

Update: 15 Jun, 2024 @ 2:28am

Changes:
- The psychic shift trait no longer allows the pawn to create duplicates, but after shapeshfit it temporarily increases psychic sensitivity.
- The shiftphobe trait no longer blocks shapeshift, but does provide a temporary debuff to the mood after shapeshifting.
- Duplicate mode for the shapeshifter gene has been removed. Due to the fact that in the future it will appear as a separate gene.

Fixes:
- Deadly UV sensitivity no longer spam in combat log.

Update: 7 Jun, 2024 @ 12:53pm

- Chimera + Alpha genes compt fix