Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Enhanced V2 (BRUTAL CONQUEST)
Showing 91-100 of 174 entries
< 1 ... 8  9  10  11  12 ... 18 >
Update: 26 Mar, 2023 @ 8:38am

Disabled Radusha

Update: 24 Mar, 2023 @ 11:24am

disabled recrew script

Update: 24 Mar, 2023 @ 6:33am

v2.010
Adapted mod to 1.028
Added attack early option for AI when player is defending
Recrew script changed to vanilla's
Changed hard and heroic balance
Disabled new maps
Some other bug fixes

Update: 15 Mar, 2023 @ 10:13pm

v2.009
Added paratroopers
Added warfare 3 map
fixed pz1f defender scripts not working
fixed sig33 not balancing properly for defenses
tweaked sov division unit priorities
reduced ai army sizes from 1.85 -> 1.5 for hard and heroic
improved recrew script
Adjusted easy difficulty
Fixed crash for controllable planes on coop
Adjusted player army size on attack in late game on normal
Fixed BT-7 1937 cost
Reduced AI smoke range by 10
Removed extra soldier form panzegrenadiers
Set all mid and late defenses on normal to 3 flags
Resource adjustments on normal

Update: 12 Mar, 2023 @ 11:19pm

Reenabled Finland

Update: 11 Mar, 2023 @ 11:00pm

v2.008
Made AI infantry not to rush as much.
Simplified recrew scripts to improve stability.
Reduced points to 20000.
Reduced priority for spgs for all rus divisions except inf division.
Fixed missing supply crates for defense level 3.
Added teleport waypoint to runway
made ai infantry more cautious.
Normal difficulty changes.
Fixed soviet controllable plane.
Fixed some min max stages for ger units.
Reworked recrew scripts to hopefully fix coop crashes.
Reduced AI army size for hard and heroic slightly.
Reduced early game AI army size for hard and heroic.
Fixed AI buying stug3b late game.
Reduced AI purchase priorities fo SPGs for all divisions except inf division.
Added Courtyard and Brozha maps.
Slightly increased heroic resource reward multipliers for 2 and 3 star missions
Fixed incorrect emplacement tagging for some sov units.
Set first 2 defense missions for hard to 1 flag and first defense to 1 flag for heroic.
Set starting SP for heroic to 5.
Fixed incorrect emplacement tagging for some sov units.
Fixed player 1 defense tanks blowing up with the abandon script.
Slightly lowered AI army size for hard and heroic.
Slightly lowered AI army size for hard and heroic.
Tweaked recrew script to send 3 instead of 4 men to recrew.
Tweaked order recrewed vehicle tag to 120 secs.
A bit increased RP gain after battle 8 and 16 on normal

Update: 4 Mar, 2023 @ 11:10pm

v2.007
added tagging for valour command vehicles
fixed kylmapuro winter falling of the edge at spawn
Fixed Katusha rushing for rus inf division
Reduced max amount of ai bombers and fighters for all divisions except airborne
Modified ai SPG and TDs to not move for a certain amount of time after firing main gun
Reduced max ai defenders when player is defending for all difficulties to help boost performance
Fixed AI trying to recrew tractor
Fixed ai not showing up on minimap when calling in radio vehicle late
reverted accuracy nerf to hmgs and tank mgs
added missing teleport waypoint to kirkenes
Added goliath research
Made reseraches for sdkfz234_2 require pak 38 and sdkfz234_4 require pak 40
Fixed no ammo points on level 2 defense
A bit increased auto rifle accuracy
Changed goliath call in action
Changed normal difficulty balance
Changed map file content for better compatability
Fixed plane localization
Added tank emplacements for defense
Fixed controllable planes being AI
Changed AI army size on hard and heroic
Fist person control accuracy for infantry has been increased

Update: 26 Feb, 2023 @ 9:28am

v2.006
Reduced builigng time of many fortifications.
Added teleport function to N commands(might be buggy).
Map fixes.
Some tweaks to AI divisions.
Balance changes to difficulties.
Simplified AI engineer destroy hedgehog scripts.
Added new smoke grenades for AI.
Fixed AI supply drops clipping through ground.
Added supply pile to level 2 defense.
Fixed COOP crash when calling supply drop during battle.
Removed STG ger paratrooper from ai paradrop roster since breed doesn't exist.
Modified recrew scripts to not try and crew ammo_point (flag).
Reduced infantry accuracy.Increased infantry accuracy in cover.
Made infantry in cover to be harder to hit.
ChangedAI priorities targeting tanks.Increased AI at gren throwing range.
Ai spawn script now groups infantry into squads of 6 instead of 12.
Reduced AI recrew range from.
Added controllable planes.
Increased recon plane view range

Update: 19 Feb, 2023 @ 1:19am

Changed patchnotes position

Update: 18 Feb, 2023 @ 11:52pm

v2.005
Added take pervitin special infantry command
Added an info script about killing units to get points when points stuck
Increased typhoon wave interval
Added a custom smokegren for AI and script to equip it
Disabled AI smoke script
Made all humans braver
Some map fixes
Tweaked auto resupply script
Added support for fortified tanks for AI on points (for future)
Disabled vanilla air strike script
Tweaks to AI divisions
Changed some researches
Added abandon disabled vehicle script for AI
Rebalanced CP and MP costs of all units
Changed AI AT-gren target selection
Added changelog to main game screen
Changes to difficulties balance