Horizon's Gate

Horizon's Gate

Individual Thirst and Hunger mechanics, by Mafe
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Update: 22 Mar, 2024 @ 5:47pm

- Reworked and optimized how Water draining works when Sailing
-- When sailing, water is no longer drained per step. Instead, there is a chance to increase a "drinking" meter. Its chance scales with you Fleet and Crew size. When this meter reaches 10 (you can see how much you have on you main Ship) you will have removed the proper amount of Bottles of Water or Water Barrels (Bottles are removed based on 100% of Food consumed per day) and the meter will reset to 0. Barrels drain on half as much amount and have higher priority, preventing you from losing Bottles of Water instead when the drinking meter its full. Also when this happens you will receive empty bottles / wood planks equal to the items that were consumed, so you can refill or build more.
-- The activation of this mechanic is indicated by water moving on you Ship. Small waves indicate an increase of 1 level of the Drinking meter, while a big one indicates the meter reached its max.
-- Also when activating it will show you for 40 time units how many Water bottles/barrels you have left
-- If the drinking meter reaches its max and you didnt had any Water bottle/barrel, you will loose 10 Crew Morale
-- Entering any location will reset the Drinking meter
-- Hydratation (service) will prevent the Drinking meter from rising while active
- You can now use the Hydratation service as much as you wish to stack even more, as long you have the money to pay for it
- Rotting: When a Frozen Barrel is used on this mechanic, to you Stash will return the wood planks used to craft those
- Restored a broken feature: When drinking Bottles of Water, now those dont dissappear into nothing, but instead the actor will leave an empty bottle on the tile the item was used.

Update: 20 Mar, 2024 @ 8:31am

- Reduced the chance for food/water spoiling per corresponding item to x0,005 (was x0,01)
- Rooting of food/water cooldown increased, now can only happen once every 72 hours (was 24 hours)
- Added a new item: Frozen Barrel. When a Barrel of Water gets hit by Ice magic, it transform into this. When on you stash, should you hit a rotting check while sailing, you wont lost any food/water and this item will be consumed instead.
- The formulas for prices of Hydratation and Water Barrels services now are more generous at offering discounts. At max faction rank, half of the base price will be discounted.

Update: 20 Mar, 2024 @ 5:30am

- Drying and Fasting now wont apply Thirst/Hunger if you are under Fresh/Sated

Update: 20 Mar, 2024 @ 4:44am

- Some updates are silly, and this is one of those. Added +1 into the formulas of AoE food/water, so they now ALWAYS heal at least 1 point of HP/MP

Update: 20 Mar, 2024 @ 4:22am

- Redone the code of Food rations and Bottles of Water actions from scratch
-- They were a mess of fReqs, chances and aveffecters order, plus they were gigantic. This update makes them both more fancier and clean for the player, and no longer a headche for me each time I want to make a change in those.
-- This also fixes a bug that caused the ones with the AoE to sometimes not work as intended due to the mess of fReqs they had for no reason
- And since I was there, I also used this oportunity to tweak a little they balance
-- Now they will always restore at least 1 point of HP or MP regardless of Hunger or Thirst level
-- "Medic" Scout passive increases the restore amount those give by 4 (half for AoE versions)
-- Now the "Refresh"/"Sated" amounts use a better defined formula for they applied duration at all times (used to be a completly different one depending if the target had or not Hunger or Thirst... Now its always a general one that scales with those. Yeah, the original code was this bad.)
- Hunger and Thirst debuffs now update in real time, even if you are out of combat
- Added a new mechanic with 2 new debuffs: Fasting and Drying. Those status work as delayed hunger or thirst respectivly.
- Hydratation (trader) got some tweaks
-- Now you can select different amounts of durations (lowest is 2000, highest is 12000), with superior durations than the base costing more
-- Now you see the remaining duration it has on the overworld
-- Among its actual effect (prevents you crew from drinking you Bottles/Barrels of Water while sailing) now it also prevents the spoiling of Food rations and Water while sailing
- Fixed a minor visual bug that causes other ships that werent yours to have a copy of the actorValues that show remaining Water barrels/bottles when sailing trought them

Adept:
- Fasting Trance
-- Little tweaks to its balance. Reduced how much Magical and Physical defense it gives to 5 (was 12) and how much Resistance and Evasion it gives to 25% (was 45%)
-- Cooldown raised to 150
-- Instead of applying 10 levels of Hunger instantly, now this skill makes use of the new "Fasting" mechanic. Now when the buffs of this skill end, the player will gain 10 levels of Hunger.

Aequormancer:
- Grabbing Whirpool now Chills soaked targets

Update: 30 Dec, 2023 @ 6:09pm

- Fixed Dehidrate not removing Thirst debuffs when being used

Update: 29 Dec, 2023 @ 3:24pm

- Aequormancer
-- Dehidratate: stats scalling reduced by half (was 10% per Thirst level, now 5%)

Update: 27 Dec, 2023 @ 4:36pm

- Aequormancer
-- All skills (minus Grabbing Whirpool) apply 1 less level of Thirst on self

Update: 27 Dec, 2023 @ 4:18pm

- Aequormancer
-- Dehidratate: Can now be used with at least a minimal of 1 level of Thirst, the healing and damage of the skill scalling with the amount you had at the moment of cast.
-- However, now has a cooldown of 80 time units.
-- Boiling Waves: Now checks for Chilled instead of Wet.

Update: 27 Dec, 2023 @ 8:42am

- New mod mechanic: Decorations
-- An Stone which can be crafted by the player that works as an item augment. Allows to play with the mechanics of the mod a bit further, and are meant to incentivate builds variety
-- This mod features 6, and both require a Dud Trigger to be crafted plus either one of any of the Fruits added by this mod
- Added 2 new stats, Hunger and Thirst resistance. Each 1% gives a chance to ignore an incoming level of any of they corresponding status.
- Added 2 new classes that sinergize with the mechanics of the mod: The Adept and the Aequormancer! Unlocked by reaching enough levels of HP or MP respectivly and by increasing you XP in Gladiator and Brawler respectivly
-- Note: the extra HP/MP a race may start with (example: Falpa) does not count for the class requisites and you must level it up like any other race.
- New Mod mechanic: Rotting
-- Each 24 hours a rot check will happen when you are sailing. This will make some of you Bottles of Water and Individual Food rations (the ones added by the mod, not Vanilla ones) to rot. The chance of this to happen depends on how much of those items you have, and after ocurrying cant happen again for another 24 in game hours.
- Cleever fleets now have a chance to drop Dud Triggers
- Optimized the water bottles filling code so now it wont freeze you game as much, deep thanks to Furdabipp for his help to optimize it even further!
- Reduced the Nation Discount when purchasing large barrels of water