Horizon's Gate

Horizon's Gate

Individual Thirst and Hunger mechanics, by Mafe
Showing 51-60 of 100 entries
< 1 ... 4  5  6  7  8 ... 10 >
Update: 3 Aug, 2023 @ 3:39am

- Made the merchant override more friendly with other mods that also add dialogs to it

Update: 26 Jul, 2023 @ 10:37pm

- Thirst and Hunger refresh themself each turn, so you cannot just dodge them anymore by waiting they timers to expire
- Reworked the spawn method for Seer Plant ambushes
-- When you harvest a seer plant, on the place of said plant there is a 33% to place an active sigil
-- After 100 time units, that sigil will spawn a random monster of the original 6 added by this mod (so they no longer depend on day to spawn)
-- You can remove the Sigil with a shovel before this happen
-- There is a now a max of 12 enemies that can spawn on a zone due to an ambush
-- Heavly optimized the idle_sleep AI by making an almost identical and custom LUA one, a massive thank you to Eldiran for doing this one! Now it should consume less resources on less powerful PCs

Update: 1 Jun, 2023 @ 1:39pm

- Fixed a missing icon

Update: 1 Jun, 2023 @ 1:03pm

- Harvest system:
-- Mobs min and max spawn zone moved 1 tile further
-- Slight increase on the spawn chance per tile
-- Seer Plants harvested on the wild now may offer 1 to 4 Fruits
-- Chance to give an extra Seer Seed per harvest increased to 50% (was 33%)
- Added 1 new type of consumable: By putting Deluxe Rations on a lit Oven you get its individual version, which can be used in combat to sathe both Hunger and Thirst at the same time!
-- However, unlike individual eating or drinking, this does not decrease the time for you next turn to come
- Individual Food rations now have they own Journal entry

Update: 30 Apr, 2023 @ 9:08am

- Tweaked how Thirst and Hunger is given to the player
-- Now it uses a global actorValue to award it, instead of being tied to an HP reaction. This fixes the bug of Thirst/Hunger not being awarded to actors that had very low of it.
-- Does not affect gameplay, just code changes

Update: 25 Apr, 2023 @ 6:23pm

- Updated an old workarround inside the mod

Update: 22 Apr, 2023 @ 1:54pm

- Finally, Valve let me update the mod correctly

Update: 22 Apr, 2023 @ 1:54pm

Edited content

Update: 22 Apr, 2023 @ 1:52pm

- Reverted past update due to a critical bug @-@ sorry

Update: 22 Apr, 2023 @ 1:51pm

Edited content