Arma 3
Sci-fi Support Plus
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Update: 24 Mar @ 1:06pm

| VERSION 1.2.1

FIXED:
🛠 MAJOR FIX: Support ship CRASHING on ship to ship misile combat has been RESOLVED!
🛠 Some sounds weren't audible because of config values or played because of scripted logic not adding up
UPDATED:
⭮ N/A
ADDED:
+ Added FTL and support ship compatibility for Mar's Banished Expansion Mod and it's ship(s)
DELETED:
- N/A

If you have any Bugs or problems Report them in my Discord!

Update: 14 Mar @ 9:11am

| VERSION 1.2

FIXED:
🛠 Fixed a few bugs with Support Ship Targetting
UPDATED:
⭮ Extra Turret placement (Support Ship) has been slightly 'improved'
ADDED:
+ Added two new options to Support Ship (jump ship in module):
⠀- Custom HP settings: Defaults to the CBA_A3 addon option.
⠀- Extra turrets: Choose how many additional turrets to spawn (up to a maximum of 12).
+ Added an extra variant : Shrike (AAG) to the standard covenant extra turret Roster (support ship)
DELETED:
- Nothing has been removed, but heads up; I am slowly gonna phase out the old 'armed ship' modules due to performance issues and the new support ship system being simply superior

Update: 10 Mar @ 2:15pm

| VERSION 1.9.9

FIXED:
🛠 Fixed a few bugs in the 'Fire at Target' function
🛠 Fixed a missing texture pop-up that had to with the Covenant SDV ship model
UPDATED:
⭮ 'Move Ship' via context menu (default key: V) now also have an altitude prompt you can change the height of the ship with
⭮ I made the default Cooldown between support ship firing from 60 to 30 seconds
⭮ Support Ships now have a 'Hull hit' sound effect when hit you hit the ship core with an explosive type weapon for better interactive feeling during player versus ship battles
ADDED:
+ Added a new 'Support Ship' Feature that allows you to also add a them specific turret to the ship not just missiles! (supports: UNSC, Covenant, CIS, GAR, Imperial Ships and CUSTOM turret types you can add via CBA_A3 addon options)
DELETED:
- N/A

There is probably some other stuff but i could of forgotten, mostly bug fixes that were reported by the community

Update: 28 Feb @ 9:16am

| VERSION 1.9.8

FIXED:
🛠 Some Drop Modules weren't being spawned, fixed!
🛠 Support ship missiles now properly adjust their effects on all angles (thanks MatthewL!)
🛠 Some Support Ship Sounds were missing or not pathed correctly, there should be 7 more dynamic sounds now.
UPDATED:
⭮ SFX and VFX Improvements for Support ship and Crashship function
ADDED:
+ Added a functional Damage model for the ship core with a custom hp value you can set in CBA_A3 Addon options
+ Added an option to toggle vehicle targeting on Support Ships (if disabled the support ship will only fire on other sfs+ ships housing a Ship Core)
+ Added a new Half-LIfe Module called 'Antlion Nest' to spawn Antlion tunnels/Nests (can be toggeled to keep spawning Antlions as long as the 'nest' is alive).
+ Added 3 differently colored Orbital Strikes for the Starwars Theme
+ Added a Custom Unit Option for a TON of Modules that spawn units, Tweakable in CBA_A3 Addon options.
DELETED:
- Removed the Radar Unit that was part of the 'Support ship system', now only runs on the ship core itself.

Update: 12 Feb @ 2:13pm

| VERSION 1.9.7

FIXED:
🛠 Direction of Missile effect for 'Support Ships' is now accurate. (Thanks MathewL!)
🛠 Fixed Spirit troop deployment not having the proper units in it's unit roster to spawn from.
UPDATED:
⭮ Updated the Covenant Rosters to support the new Webknight's OPTRE expansion units
ADDED:
+ Added 'Support ship' Faction-Specific Missile Themes for Star Wars Ships
+ Added an experimental 'Fire at Target' Module and Context-menu action for 'support ships'.
DELETED:
- Removed OPTRE: FC custom grunt versions until they are fixed to work with the new Webknight's OPTRE expansion update

Update: 26 Jan @ 5:14am

| VERSION 1.9.6
- Covenant QRF and Troop deployment hotfix

Update: 24 Jan @ 1:52pm

| VERSION 1.9.5
# ADDED:
- Added 'Support ship' Faction-Specific Missile Themes for UNSC and Warhammer 40K
# IMPROVED
- Added a few more visual and sound effects to the support ship system
# FIXED:
- Fixed XEN and Combine Teleporter showing effects but not spawning anything
- Fixed a bug where the SLIDER from the ZEN dialog would return a float, this should now always return an interger ensuring the proper amount of selected units spawn using the ZEUS modules.

Update: 20 Jan @ 11:23am

| VERSION 1.9.4
ADDED:
- Added 'Support ship options' to the 'Jump Ship in' module
- Added new Disengage/Engage module for 'Support Ships' to Zeus and ZEN context menu
^ NEW Support Ship Menu Options:
Three new customisation options can be found in the ZEN menu for the "Jump Ship In" module:
Enable as 'Support Ship': The ship can fire missiles capable of targeting AT, AA, and AP threats. (Default: Disabled)
Target Infantry: Toggle whether the Support Ship should also engage infantry threats on the ground. (Default: Disabled)
Death Condition: Configure what happens when the ship’s 'turret' is destroyed [Jump out or Crash].

Support Ship 'Missile' System:
Introduced a dynamic missile system with four missile types to support ground forces and engage other ships:
AA Missiles: Targets aerial threats.
AT Missiles: Specialized against armored vehicles.
AP Missiles: Effective against infantry and personnel.
Ship-to-Ship Missiles: Exclusive to the support ship for engaging other spacecraft.
(engagement radius can be found in CBA_A3 addon settings)

Faction-Specific Missile Themes:
Missiles adapt to the faction, switching between default, Covenant, and UNSC designs (more themes planned in future updates!).

IMPROVED:
- Added a few more battle barge ships from BigRed's TKE Aux mod

FIXED:
- FTL ships don't move in a 'stuttery' way on dedicated servers/multiplayer anymore
- 'MakeShipMoveable' function has been fixed

Update: 9 Jan @ 6:32am

- fixed BiKey issue

Update: 6 Jan @ 5:08pm

| VERSION 1.9.3

ADDED:
- Added XEN Teleporter (requested by Macho)
- Added Combine Teleporter
^ Note: Single units (amount: 1) and groups of spawned units (amount: 2+) will show different scaling VFX/SFX
- Added 'Jump ship out' to the ZEN context menu ('v' key to open)

REMOVED:
- Removed 'Grunt kamikaze' (Webknight will add a new grunt variant in the future)

IMPROVED
- FTL Framework has had a small rewrite.
- FTL ships should be visible from further away now (view distance, instead of object distance)
- Crash ship and it's effects + wreck placement have been slightly improved
- Ships jumped or made moveable with the FTL system now have a side specific 'core' that can be targeted by AI for more 'immersion'
- Improved SDV Carpet Bombing module's VFX, SFX and damage output
- Improved VFX/SFX of the Daemon Spawner
^ Note: Single units (amount: 1) and groups of spawned units (amount: 2+) will show different scaling VFX/SFX
- Improved performance for all 'Armed ships' because I can now attach turrets directly to the 'Ship Core'

FIXED:
- FTL ships spawning sideways or tilted when spawned above water has been fixed
- Ships from 'JM´s Long Live the Empire' should work properly now