Arma 3
Sci-fi Support Plus
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Update: 29 Nov, 2024 @ 4:49am

Reworked the Imperial knight modules:
- Mid-Air Animations: Resolved issues with animations during the drop; they should now work as intended.
- Kneel-Down Animation: Added appropriate animations for non-activated knights, enabling players to resupply pilots with new knights on the go.
- Particle and Effect Updates: Improved visuals by refining particle effects and adding some debris objects.
- Warhorn Activation: If "Activate on Deployment" is selected, the warhorn will now play after activation to alert players of danger.
- Fall Damage Fix: Dropped knights will no longer die on impact; a fresh knight is spawned upon landing to prevent fall damage issues.

Update: 27 Nov, 2024 @ 4:39am

| VERSION 1.9.1
- Small bug fix for Armiger and Knight drop modules sometimes having the knight die on surface impact

Update: 25 Nov, 2024 @ 2:01pm

| VERSION 1.9
ADDED:
- Grunt Kamikaze module to make them run at the nearest enemy and explode when near or when the grunt dies trying (ded man switch)

REMOVED:
- Some Covenant Unit Classes from Drop modules for game balance and lore reasons:
Honor Guards
Field Marshals
Officers
Spec Ops
Ultra Elites
Zealots (can still be called via the specific zealot selection!)
*Same logic has been applied to Hunters and Grunts.

IMPROVED
Added 3 new Hunter options to Covenant Heavy drop pod and Spirit troop insert
- Hunter w/ Grunts
- Hunter teams (2)
- Mixed w/ Hunters

Update: 21 Nov, 2024 @ 2:58pm

- Some minor bug fixes

Update: 21 Nov, 2024 @ 1:32pm

Version 1.8.7
Added support for ships from:WarMantle Armory & Imperial Studio

Update: 17 Nov, 2024 @ 3:34am

Version 1.8.6
- Bug fixes

Update: 14 Nov, 2024 @ 3:49pm

Version 1.8.5
FIXED:
- Minor Bug Fixes
ADDED:
- Added Chaos 'Daemon Telelporter' (requires Webknigt's Zombies and Creatures) + Custom unit option

Update: 9 Nov, 2024 @ 5:05am

Version 1.8.4
CHANGES:
Draugr turrets for Covenant Armed Cruiser changed to the SAM version
Tyrant turrets for Covenant Armed Cruiser changed to Torpedo launchers version

FIXED:
Vultures not crew according to the correct side, was always OPFOR before (Munificent QRF deployment module)
Vultures now have their engines forced on (Munificent QRF deployment module)
CIS droid dispenser Position bug fixes
MAC strike position bug fixes
MAC strike (with ship) wrong returned variable error fixed

Update: 6 Nov, 2024 @ 6:21am

Version 1.8.3
FIXED:
- Fixed a bug where Astartes Drop pods didnt delete the 'Ripple' blast effect
- Fixed the newly added keys not being valid on servers (should work now!)

Edit: Accidentally has some of the hidden STX modules show, feel free to use them for now.

Update: 5 Nov, 2024 @ 6:48am

Version 1.8.2
IMPROVED:
- Scarab drop should be a bit more reliable for dropping scarabs on uneven terrain

FIXED:
- 1st Meu Phantoms should now show up in the covenant troop insert
- Double signing key fixed
- Fixed a bug with the covenant glassing strike
- Fixed Armiger not spawning bug

CHANGED:
- Workshop Page has the Scrarab mod requirement changed to `Operation TREBUCHET First Contact` as the Scarab mod was Donated by NJPatman to the OPTRE team and is now part of main Operation TREBUCHET First Contact mod (Still supports the older classnames in the code!)