Tabletop Simulator

Tabletop Simulator

WoW Board Game - scripted with configurable Expansions and Co-Op
Showing 11-20 of 75 entries
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Update: 1 Apr, 2023 @ 5:03pm

FEATURE REQUEST

  • Implemented "active" abilities for (19) unique powers and talents in the Hunter Deck

Update: 1 Apr, 2023 @ 3:57pm

FEATURE REQUEST

  • Implemented "active" abilities for (20) unique powers and talents in the Paladin Deck
BUG HUNT
  • Eliminated a bug that would assign the wrong the player sheet to a player place in some cases

Update: 1 Apr, 2023 @ 7:21am

NOTE: The following features largely ONLY work for decks that have been implemented. I will continue to implement the rest of the Player Decks over the next couple of week.

FEATURE REQUEST

  • Implemented (22) unique "active" powers and talents for the Mage
    • There is a small '+' icon in the upper-right corner for cards that have active powers
    • Clicking that icon will show an option to "Activate"
    • Once clicked, the power will activate (e.g. add dice to the dice pool) and subtract the cost (e.g. 1 energy) from the player's available energy
    • If a card does not have a '+', then it does not have an implemented active power
    • Currently, some powers that are CONDITIONAL will show as ACTIVE - meaning, if the card says "If <some condition is true>, then <provide some bonus or penalty>" it may be "activated"; the intent is to move many Conditions to a more automated state in a future update
  • Implemented "active" powers for the item decks, including "discard" cost modifiers (e.g. potions); ONLY WORKS if class has "active" powers implemented
  • Re-worked the dice rollers to eliminate +1 Attrition
  • Added an "Apply" button to the Attrition tracker to apply the value of attrition currently in the box
    • If the "active" powers have been implemented, it will also reset the core attrition value appropriately
    • Otherwise, it will simply apply the attrition and keep the value the same (i.e. you have to manually increase and decrease it)
  • Added a "Reset" button to the Reroll tracker that ONLY works if "active" powers have been implemented for the class

Update: 26 Mar, 2023 @ 4:00pm

FEATURE REQUEST

  • Implemented "passive" abilities for (15) unique powers and talents in the Rogue Deck

Update: 25 Mar, 2023 @ 10:00pm

FEATURE REQUEST

  • Implemented "passive" abilities for (24) unique powers and talents in the Rogue Deck
  • Implemented "passive" abilities for (9) unique powers and talents in the Priest Deck

Update: 24 Mar, 2023 @ 6:51pm

FEATURE REQUEST

  • Implemented "passive" abilities for (14) unique powers and talents in the Druid Deck
  • Implemented "passive" abilities for (16) unique powers in the Warlock Deck

Update: 23 Mar, 2023 @ 11:32am

FEATURE REQUEST

  • Implemented "passive" abilities for (13) unique powers and talents in the Warrior Deck

Update: 22 Mar, 2023 @ 6:35pm

FEATURE REQUEST

  • Implemented "passive" abilities for (23) unique powers and talents in the Hunter Deck
  • Implemented "passive" abilities for (34) unique powers in the Shaman Deck

Update: 21 Mar, 2023 @ 4:16pm

Update: 20 Mar, 2023 @ 7:41pm

FEATURE REQUEST

  • Implemented "passive" abilities for 30 unique powers and talents in the Paladin Deck
  • Implemented "passive" abilities for 7 unique powers in the Mage Deck