Tabletop Simulator

Tabletop Simulator

WoW Board Game - scripted with configurable Expansions and Co-Op
Showing 21-30 of 75 entries
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Update: 19 Mar, 2023 @ 10:53am

FEATURE REQUEST

  • Implemented "passive" abilities for 194 unique items and powers
    • (8) unique items in the Bonus Deck
    • (26) unique items across the Dungeon Decks
    • (31) unique items in the Square Deck
    • (31) unique items in the Quest Item Deck
    • (31) unique items in the Circle Deck
    • (40) unique items in the Triangle Deck (plus duplicates)
    • (25) unique items in the Hexagon Deck
    • (2) unique powers in the Mage Deck
  • Implemented logic to include player board passive abilities and turn them off when covered with another item/power
  • Implemented logic to update the reroll, attrition, and dice rollers to reflect current passive set
  • Implemented logic to "reset" the dice rollers to the passive sets after rolling (e.g. powers and scrolls can add dice for a round; will reset to "baseline" after rolling)
  • Laid groundwork needed to support "active" and "team aura" abilities as well (see forum for details on ability types)

Update: 15 Mar, 2023 @ 4:32pm

BUG HUNT

  • Addressed a few Variant Power/Talent card issues with bad tags
    • MAGE
      • Mana Shield: Change Level from 2 to 3
      • Shatter: Change POWER to TALENT
    • DRUID
      • Owlkin Frenzy: Change Level from 5 to 4
    • ROGUE
      • Overkill: Change POWER to TALENT
    • SHAMAN
      • Strength of Earth Totem: Change TALENT to POWER

Update: 15 Mar, 2023 @ 4:00pm

BUG HUNT

  • Fixed a bug where the Destiny Deck and Event Deck could "collide" causing the "Next Event" button to error out

Update: 9 Mar, 2023 @ 5:39pm

BUG HUNT

  • Updated the void/black hole asset to new link
    • Thank you @Sphere for the find, report and new link!

Update: 8 Mar, 2023 @ 7:38pm

FEATURE REQUESTS

  • Enhanced the Monster Card to populate the threat level for the Dice Rollers
    • Each set of Dice Rollers is impacted by the Monster Card in its area
    • It will populate the LOWEST threat level if multiple threats are listed (e.g. 5/5/5/6 will default to 5)
  • Added a script to each player's card sorter area to name the decks if the decks are destroyed and rebuilt
    • It will assume the cards are put back in the right spot
    • The Epic Armor will not rename as it is not a deck but a single card

    BUG HUNT
    • Lowered the Bag Icon for Alliance Player 1; it was frozen in mid-air
    • Locked out the Alliance Player Sheets after the game starts (i.e. to behave like the Horde)

Update: 7 Mar, 2023 @ 2:51pm

BUG HUNT

  • Corrected XP from 8 to 3 on Bounty-Goblin | co-op event card
  • Implemented Errata through v1.4 thanks to @Thels
    • Priest's Shadowguard power and Unbreakable Will talent now align to Errata
    • Rogue's Slice and Dice power now aligns to Errata
    • Mage's Arcane Missile power and Arcane Focus talent now align to Errata
    • Warlocks Soul Leech talent now aligns to Errata
    • Pyric Caduccus in the Quest Item Deck now aligns to Errata
    • Crackling Staff in the Circle Item Deck now aligns to Errata
    • Scroll of Spirit now has improved visuals to match the rest of the deck
    • Brutes in the Barrows quest now has improved visuals to match the rest of the deck
    • A Sample of Slime quest now has improved visuals to match the rest of the deck

Update: 5 Mar, 2023 @ 1:30pm

Update: 5 Mar, 2023 @ 1:22pm

BUG HUNT

  • Adjusted the Rogue deck to include Cheap Shot and Ambush variant powers when using the variant configuration
  • Added a missing core Hunter card: Track Beasts
MISCELLANEOUS
  • Re-adjusted the configuration panels for clarity
  • Updated the player boards to switch states when not using the Outlands Board; it will now "blank out" the extra slots instead of covering with a blocker card

Update: 4 Mar, 2023 @ 2:14pm

BUG HUNT

  • Hammer of Wrath in the Paladin deck was inadvertently excluded when using the Variant configuration
  • Extended the timer before freezing the player cards to prevent them from freezing in "mid-air"

Update: 4 Mar, 2023 @ 10:26am

MISCELLANEOUS

  • Implemented the Death Knight with JustTobby32's latest power/talent cards (v1.3)
    • Hi-res scans
    • Has the initial static Alliance model from JustTobby32 and the animated model from Veniym
    • Horde does not have a static model at the moment; either option will use Veniym's animated model
BUG HUNT
  • FUN with toggle switches: The configuration board had unpredictable behavior between saves; re-wrote the code to ensure it behaves as expected between saves