Tabletop Simulator

Tabletop Simulator

WoW Board Game - scripted with configurable Expansions and Co-Op
Showing 41-50 of 75 entries
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Update: 25 Feb, 2023 @ 4:19pm

FEATURE REQUEST

  • Adapted DeathKnight1003's Monster Card UI
  • Automated tracking on items that increase health and energy when equipped
MISCELLANEOUS
  • Cleaned up the Dungeon Areas based on using TBC Expansion or Outlands
BUG HUNT
  • Addressed an issue where player cards meant for TBC Expansion would stick around even if you weren't using TBC
  • Re-positioned the Quest Token Bag to prevent inadvertently "clogging" the quest area when setting up the game

Update: 23 Feb, 2023 @ 8:40pm

FEATURE REQUEST

  • Destiny Card handling has improved
    • You can now add a new card before the expiration token hits
    • This allows you to complete a Destiny Card and immediately play a new one (as the game is designed)
    • It will keep track of the last card in the discard area to keep it clean
  • Event Card handling has improved
    • The game now know is there is a 'plus' event card and won't let you pass turn until it's dealt with
    • The game will keep track of the 'plus' cards and will move it to the discard area automatically when you click "Next Event"
  • You can now hot-swap between Fizztastik's 3d models and Veniyms animated models; unlike most configurations, you can toggle this even after the game has started

Update: 19 Feb, 2023 @ 2:32pm

FEATURE REQUEST

  • Implemented automated rewards for Cross-Faction Quests
    • Choose Top or Bottom reward option when in the reward zone
    • Quests that require Outlands will be removed if the Outlands board is not in play
  • Implemented reward logic on the "Instant XP" cards in the Special Items deck
PERFORMANCE
  • Implemented the permanent framework to ensure XP/Gold tracking remain intact when saving and loading
BUG HUNT
  • The Horde XP tokens were initially flipped to the wrong side when not using the Outlands board
  • The framework above address a lingering bug where the XP Token could get lost if the game was started and reloaded before the XP tokens moved off of "Zero"

Update: 18 Feb, 2023 @ 2:54pm

FEATURE REQUEST

  • Total reward distribution for Dungeons has been implemented!
    • Honors the bonus/penalty experience rules (no bonus for being under, no experience if over level)
    • You can add minion rewards to the boss reward as appropriate
    • It will add all bonus xp, gold, and items before distributing

BUG HUNT
  • The Mage has once again agreed to level-up when playing for the Horde
  • Adjusted the reward distribution core to fully allocate stronger/weaker faction rewards at the point of the award; before, it could get confused if the power dynamic shifted mid-reward distribution

Update: 16 Feb, 2023 @ 4:40pm

BUG HUNT

  • A bug slipped through where the XP/Gold automation components would not work when restoring a save
    • This release addresses that fully; it will now persist through saves and work as expected
    • I patched this version to salvage in-flight games; you can copy the Global LUA from the workshop and overwrite the Global LUA in your saved game in order to finish the game with the proper functionality
    • The next full release with the dungeon reward logic will change this to leverage onSave and onLoad (i.e. will not be backward compatible with existing games)

Update: 15 Feb, 2023 @ 4:23pm

FEATURE REQUEST

  • Completed the rollout of automated Gold and XP for the Horde
  • Implemented logic to calculate the Stronger v. Weaker faction and reward
    • Card rewards will automatically implement appropriate rewards
    • In the Co-Op variant, the side being used will always be consider the Stronger Faction
  • Identified (6) item cards as PVP - they will be removed from play when choosing the Co-Op variant
    • (2) Helm of Vengeance (Triangle)
    • Circlet of Restless Dreams (Hexagon)
    • Reinforced Locked Chest, Arcane Bomb, and Piccolo of the Flaming Flute (Special)
  • Implemented Card Sorters for the Alliance; testing this out versus the original card layout (feedback welcome!)
  • Implemented logic to deal with rewards that are for EACH INDIVIDUAL versus shared among the group

Update: 13 Feb, 2023 @ 6:18pm

FEATURE REQUEST

  • Tweaked the way rewards are distributed to spread the wealth more evenly
    • The old approach chose a "lucky one" who received more XP and Gold than anyone else
    • Current approach will independently evaluate rewards for gold, then XP, then bonus
    • Players can tweak the distribution manually; the new approach does align with my interpretation of the rules as written

BUG HUNT
  • The Horde will no longer defect to the Alliance during setup when the Outlands Board is not being used

Update: 12 Feb, 2023 @ 9:50pm

Update: 12 Feb, 2023 @ 7:57pm

This update focused on implementing the framework for automating XP and Gold tracking. I implemented the full solution for the Alliance and will focus on the Horde next after some additional testing.

FEATURE REQUEST

  • Implemented automated XP tracking for the Alliance when claiming rewards
    • Updated all Alliance, Event, and Destiny cards
    • The XP tokens will "climb" the experience track appropriately for either The Outlands or the Base Board Game (based on configurations)
    • The XP distribution follows the rule book allocation
  • Implemented automated Gold tracking for the Alliance when claiming rewards
    • Updated all Alliance, Event, and Destiny cards
    • The Gold counter will update with awarded gold
    • The Gold distribution follow the rule book allocation and is independent of the XP allocation
  • Replaced the old Get Rewards button with new get rewards UI
    • Green characters are included in XP and Gold reward distribution
    • A dead character will not receive Gold, but will still received XP


Bug Hunt
  • Fixed an issue with the "Market Days" Event Card
  • Fixed an issue with Destiny Card cleaning up the board on expired quests
  • Fixed an issue where the Horde "black hole" would be eliminated by cleaning up the tokens in the hit box

Performance and Stability
  • Removed the two side boards to reduce the number of items loading in
  • Re-ordered the timing of setup events to increase speed and reduce chance of conflicts

Update: 9 Feb, 2023 @ 4:18pm

For the HORDE!!!

Feature Request

  • Horde Quests Tier I-V cards now have automated clean up when placing card on Get Reward zone

Bug Hunt
  • The "Next Quest Card" and "Exchange Quest" buttons are now completely resolved for both Horde and Alliance
  • Fixed an issue with generating "Square" rewards on the Horde side
  • Fixed an issue where drawing the last card in a quest deck would sometimes destroy a quest button on a deck that wasn't empty

Performance and Scalability
  • Eliminated 900 additional lines of startup script code
  • Standardized the placement of units and tokens on the game board
  • Removed unused items from startup logic