Company of Heroes 3

Company of Heroes 3

SS Angriff - All Units
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Update: 1 Jul @ 12:37am

v2.20

Fix for German bunkers.
Fix for Grenadiers

Update: 29 Jun @ 12:51am

v2.19 Opal Scorpion Update

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The Angriff Series lands in COH3. With over 136,427 users of the COH2 mods, I felt it my duty to port this. It is basically an 'all units mod' with some structural specifics & bonuses for ALL nations.

SS Angriff - All Units Mod

Fight the enemies of the Reich with the famed SS 'Leibstandarte Adolf Hitler' Panzer Division, or fight against them with a rich resource of buildings, men & machines at your disposal as any of the other combatant nations.
The Angriff Series lands in COH3. With over 136,427 users of the COH2 mods, I felt it my duty to port this. It is basically an 'all units mod' with some structural specifics & bonuses for ALL nations.

SS Angriff - All Units Mod

Fight the enemies of the Reich with the famed SS 'Leibstandarte Adolf Hitler' Panzer Division, or fight against them with a rich resource of buildings, men & machines at your disposal as any of the other combatant nations.



Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Almost all vehicles can all be hulled-down.
All factions have their heaviest tanks also available unlimited.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Emplacements/MG pits for all.)
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Capture points become Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for some factions to do the same. They also have their unique build queues to help you with AI battles.
Medium & Heavy vehicle factories have 5-7 minute build time to allow the game to develop. You should have phases of an early Infantry & half-track, that develops as medium tanks arrive, then finally the heavies hit the field. Field call-ins still can come, so you do get some surprises when your armoured cars suddenly get rolled by a Sherman.

The mod is designed with Human vs AI in mind, so you should have some very intense battles against 1-2 EXPERT AI.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved. Engineer units also have access to expansive defence structure build trees. Including special repair points for the that can be built on strategic points and emplacements for all. All vehicles can be hulled down.

All factions have had a major rework.
Camera Angles are mod'ed.
Please note: this is a complete mod in its own right, you should not need pop controllers or 'Game Modes' mods with this, in fact you may experience crashes with some of them.
Nox's Realism Game Tuner Mod has been tuned by us both to work well with this mod. It is not required, but the mod plays well with it.
Recommended AI Settings for RGT Mod:
AI Custom Economy = OFF
AI Difficulty = Advanced AI Expert
AI Personality = Default or Aggressive
If playing Axis vs Allies Set Axis on HARD in the COH3 game set up menu, Allies to Expert.




COH2 Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff

The difference between COH3 SS Angriff & Luftwaffe Angriff is mainly in the unique units that can be built from the unique barracks building, LW Angriff has strong Airborne Units that can be deployed & production buildings take longer to build. Both mods have all the units for all the factions, plus optics & hull-down & full defence constructions queues.

Update: 21 Jun @ 3:57pm

v2.18

Fixed UK Gammon bomb for the 427th time.
Fixed US AA Emplacement needing UK Barracks as requirement.

Update: 22 Mar @ 2:36am

v2.17

Added Fire & Steel units
Updated icons for US emplacements
Fixed Medic Jeep exp
Added 2 types of US flak emplacements
Unlocked US 105 Howitzer
Fixed abandoned M5 emplacement becomes 17-pdr when garrisoned by UK

Update: 14 Mar @ 11:10am

v2.16

Removed intermittent barrage ability from US AT Emplacement.
Made M5 AT Gun pass-throughable when abandoned, so it doesn't block roads etc.
Fixed DAK Bersagerlieri grenade
Added DAK grenade to Coastal Troops
Fixed txt for US Captain
Fixed voice for some DAK Tanks & team weapons.
Attempted to make LG40 AT gun garrisonable, failed with graphics issues.
Fixed AP vet ability on standard US AT gun.

Update: 8 Mar @ 2:07am

v2.15

Polish of US AT & AA Emplacements.
Added Konig Tiger & Elephant to WH & DAK Panzer Buildings if DLC is owned.
Bug fixes on grenades.

Update: 6 Mar @ 2:26am

v2.14

Bug fixing of grenades

Update: 1 Mar @ 3:49am

v2.13

Update to Axis

Update: 28 Feb @ 3:29am

v2.12

Update to Allies

Update: 26 Feb @ 3:57am

v2.11 Quick fix to get mod up to Patch 2 compliance.