Company of Heroes 3

Company of Heroes 3

SS Angriff - All Units
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Update: 1 Sep, 2024 @ 5:49am

v2.00 Major Complete Rebuild

Update: 19 Jul, 2024 @ 9:18pm

v1.37 Bug fix

- Fixed odd mine behaviour
- Added US Eng to barracks so US can repair vehicles etc.

Update: 18 Apr, 2024 @ 11:46am

v1.36 Bug fix

Fixed bug with le.IG 18 Support Gun Team CTD on recrew. Thanks John_RE

Update: 13 Apr, 2024 @ 2:52am

v1.35 Update

- Fixed UK Reinforced Outposts
- Renamed Rad 8 Stummel
- Added more icons

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The Angriff Series lands in COH3. With over 136,427 users of the COH2 mods, I felt it my duty to port this. It is basically an 'all units mod' with some structural specifics & bonuses for ALL nations.

SS Angriff

Fight the enemies of the Reich with the famed SS 'Leibstandarte Adolf Hitler' Panzer Division, or fight against them with a rich resource of buildings, men & machines at your disposal as any of the other combatant nations.


Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Almost all vehicles can all be hulled-down.
All factions have their heaviest tanks also available unlimited.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Emplacements/MG pits for all.)
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Capture points become Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for some factions to do the same. They also have their unique build queues to help you with AI battles.
Medium & Heavy vehicle factories have 5-7 minute build time to allow the game to develop. You should have phases of an early Infantry & half-track, that develops as medium tanks arrive, then finally the heavies hit the field. Field call-ins still can come, so you do get some surprises when your armoured cars suddenly get rolled by a Sherman.

The mod is designed with Human vs AI in mind, so you should have some very intense battles against 1-2 EXPERT AI.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved. Engineer units also have access to expansive defence structure build trees. Including special repair points for the that can be built on strategic points and emplacements for all. All vehicles can be hulled down.

All factions have had a major rework.
Camera Angles are mod'ed.
Please note, this is a complete mod in its own right, you should not need pop controllers or 'Game Modes' mods with this, in fact you may experience crashes with some of them.



COH2 Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff

Update: 12 Apr, 2024 @ 7:33pm

v1.34 Update

- Updated to work with 1.6
- Added Panzer II to DAK
- Added Rad8 Stummel to DAK
- Added Bison SPG to DAK
- Added 80mm AT Gun Emplacement to UK & US
- Added Australian sandbag defence to many units
- Added two tier construction menus to UK & US pioneers
- Added Goliath to some units & build trees for WH & DAK
- Added many new icons
- Nerfed Flak 7
- updated KettenRad observation
- updated many units to allow for BG changes

Update: 22 Dec, 2023 @ 10:58pm

v1.33 General Balancing

- fixed UK HQ artillery free-firing bug
- fixed US HQ extra men at start bug
- removed or down-graded Allied extra vehicles on spawn
- reset to vanilla the US & UK HQs
- changed Obice 220mm mini-map icon

Update: 16 Dec, 2023 @ 2:45am

v1.32 Update

- Updated to work with 1.4

Update: 8 Aug, 2023 @ 9:59pm

v1.31 General Balancing

- fixed UK HQ bug
- fixed DAK Mortar bug
- fixed Pioneer abilities bug
- added Emerald Bear movement & armour changes
- added more units to base HQs

Update: 8 May, 2023 @ 8:39pm

v1.30 General Balancing

- Tweaked heavy tank prices down so that the AI will build them.
- Added new icons for the US Airborne Units.
- Fixed bug with satchel on Wehr pioneer.
- Fixed bug with Wehr Officer missing his retinue & removed 'rally to me'.
- Added new icons for German Repair Facility.
- Added new icon for the Wehr Officer.
- Fixed bug with DAK Tiger price.
- Added new icons for the UK Airborne Units.
- Added engineer & grenade options for all snipers.
- Added Flak 36 stats to UK & US AT Emplacements & gave them free swivel.
- Improved stats for Bofors Emplacements.
- Added UK Sniper
- Added UK M3 Half-track
- Added Allied special units to their tech build roster building.

Update: 5 May, 2023 @ 5:40am

v1.29 Major Re-balance

- Completely repriced all units of all nations with a new formula.
- Re-tuned Bofors to be more effective.
- Added armour stats to Elite Allied units.
- Added weapons packs to most Allied units. (HMG/AT combos)