Victoria 3

Victoria 3

Australia & New Zealand Flavor Pack
Showing 21-30 of 42 entries
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Update: 29 Dec, 2023 @ 4:31pm

UPDATE 1.5.3.1

* Fixed bug messing with Brazil's journals
* Fixed bug preventing two events related to the Australian Capital journal from firing
* Added 11 Australian and 4 New Zealand companies (courtesy of the "More Unique Companies" mod
* Fixed bug preventing the Northern Territory transfer event from happening.

Update: 27 Dec, 2023 @ 3:16am

fixed missing metadata error

Update: 26 Dec, 2023 @ 8:03pm

UPDATE 1.5.3

* Replaced honorable and colonial administrator traits on George Gipps to persistent and literary
* Fixed bug in "Gold Rush in [external state]" event where the external state would have "immigrant" culture pops added instead of british.
* Dominion subject type no longer automatically joins overlord's wars
* Added a temporary bureaucracy cost to the event option to investigate poisoning Aboriginal communities
* Decision to convene Imperial Conference now requires 40 barracks and naval bases instead of 100 and 50 as well as a defensive pact with a minor power being sufficient instead of just an alliance.
* The cooldown on the Siphon Funds action in the Merino Wool Industry journal now works correctly.
* Forming Australia now incorporates any gained states, even if they are still colonizing.
* Australia's map color is now green again, and communist Australia's map color is yellow.
* Added a decision to toggle between 2 variants of communist flag for Australia
* The interior of Australia is no longer impassable terrain (needed for wars with some aboriginal tags)
* Commonwealth subject type's convoy contribution to overlord is now 75% up from 50%
* Added a temporary, decaying modifier to Australian countries on start that reduces bureaucracy population and institution cost. If the aristocrats bug occurs, this should help you stabilize the economy.
* The war goal to annex the Eureka Stockade Rebellion is once again automatically added

Update: 14 Dec, 2023 @ 9:49am

== UPDATE 1.5.2 ==

- The "Promises to WA" journal now requires 2 urban centres instead of 3
- The "Promises to NZ/NU/NM" now require 1 urban centre in each of the north and south regions instead of 2 in each
- Reworked the Shrinking Colony journal in to two separate journals for Victoria and Queensland respectively. Instead of building them up to have 2 urban centres each, you now have to develop their loyalty.
- Added "Merino Wool Industry" journal and events for Australian countries
- Added a new journal for Australian colonies about choosing the location of and developing a capital for Australia, with a follow up journal depending on your choices.
- Canberra has returned as a state.
- New landowners trait, 'Land Squatting' for non-Tasmanian Australian countries, giving +0.5 colony growth generation, replacing family ties
- Australian landowners change name to 'Squattocracy' when the squattocracy event chain starts.
- Added a decision for Westralia to revert their name
- New South Wales starts with mercantilism instead of protectionism
- All Australian colonies now have censorship instead of right to assembly
- Colonies with no colonial affairs or with frontier colonization who form Australia automatically get colonial resettlement
- Aboriginal nations will now declare war on the player at high tension
- Added journal entry and unique unification event for forming Polynesia
- Added easter egg journal entry for Polynesia or Indonesia becoming Austronesia
- Added subject flags for Ngāti Kahungunu, Ngāi Tahu, Ngāti Toa, Tainui, and Taranaki
- Ensures Treaty of Waitangi activates at a more suitable, consistent time
- The NZ Goldfields Blizzard event will now only happen in winter.
- The New Zealand Company will continue to exist for a time within New Zealand
- Added event for the New Zealand Company in New Zealand going bankrupt
- Renamed Manawatū state to Te Upoko o Te Ika
- Misc adjustments to state resources (sulfur given to TAS/WA/QLD/NSW/Nauru, lowered in SA some iron and coal in victoria)
- Added Swan River state trait to WA, Tamar Estuary trait to Tasmania, Victoria's Murray River trait has been renamed the Murray-Darling Basin and added to NSW, QLD and SA, added Port Nicholson state trait to Te Upoko o Te Ika, and Nauruan Posphate state trait to Nauru.
- Minor misc adjustments to state trait values
- Added atmospheric engine and central archives as researched technologies for NSW/TAS/SA/WA
- NSW and South Australia start with corporate charters researched
- Added three companies: The South Australia Company, Australian Agricultural Company, Colonial Gold Mining Company
- Renamed some towns in the Northern Territory
- Added 2 year minimum tenure for governors
- Governors will never have ideologies that disapprove of monarchy (except radical)
- The Mariana Islands and Caroline Islands now belong to the Philippines and the Pitcairn Islands to Britain at game start
- Reworked the provinces Polynesia and Micronesia so that they form more realistic borders when colonized.
- New 'Conservative Liberal' and ‘Georgist’ leader ideologies for William Wentworth and John Ballance, both of which may occur afterwards
- New 'Settler Colonization' ideology to replace the now removed isolationist expansionist ideology.
- Changed the socialist option in the Kate Sheppard event to make her a social democrat instead of a Marxist
- Aboriginal pops now use African phenotypes instead of Polynesian to give a darker complexion and Yuanzhumin now uses Asian phenotypes instead of Polynesian
- Yuanzhumin pops now have South East Asian heritage and Malay cultural trait instead of Oceanic
- Added Te Puea Hērangi, Frederick Bennett, Meri Mangakāhia and Charles FitzRoy as historical characters
- Fixed bug causing tributary spam
- Fixed bug causing Brazil's new journals to start at zero progress
- Fixed bug making every protestant country have Anglican devout IG
- Fixed localization issue with "Governing Principles of Australia" event
- The diplomatic play against the Eureka Stockade Rebellion now automatically has return state as your primary goal
- Many misc bugfixes

Update: 17 Nov, 2023 @ 2:40pm

Fixing issue with colonisation laws

NSW again starts with colonial resettlement
Other colonies federating Australia with the frontier colonization law automatically get changed to colonial resettlement so they may continue to colonise Australia if there are gaps between the states.

Update: 16 Nov, 2023 @ 4:09pm

UPDATED TO GAME VERSION 1.5.*

* The Shrinking Colony journal now needs 1 urban center in each QLD and VIC instead of 2.
* Added unique interest group traits to interest groups in the United Tribes, plus one trait for Australian and New Zealand colonies
* Cultural Exclusion now accepts primary cultures of your country's overlord
* Debt slavery gives +15% landowner strength
* Great Dividing Range and Southern Alps state trait's -10% construction efficiency penalty removed and the -10% state infrastructure penalty halved to -5%.
* Outback state trait -25% construction efficiency penalty removed and the -25% infrastructure penalty reduced to -10% and the -20% agriculture throughput halved to -10%
* New Zealand and Australian historical characters who were immigrants will no longer appear if either their home country or the new country has closed borders
* New Zealand cannot recruit historical British military commanders if they are independent
* Couple misc bugfixes

Update: 31 Oct, 2023 @ 8:17pm

updated text on nation selection screen with new information on how to switch to new zealand and the new zealand company

Update: 26 Oct, 2023 @ 7:37pm

UPDATE 1.4

* NZ is now playable upon start as NSW or as GB around 1840
* Debt slavery now gives +15% landowner strength
* Ability to play as NZ Company or NZ added to these events.
* Removed option to immediately initiate the Eureka Stockade rebellion when the Ballarat Reform League forms
* Added characters to the Eureka Hotel event
* Added two buttons to the Goldfield Grievances journal
* Added 2 livestock ranches to NSW, 1 to Vic, 1 to SA,
* Added 1 Whaling station to Tas
* Added Wakefield-Style Colonialist ideology for NZC
* Added NZC flag and definition
* Added NZC logo gfx and NZ Communist party logo gfx for flags
* Added Waitangi events, with ~25 events in the tree and 8 or 9 possible outcomes:
-- historical outcome with NZ controlling all of NZ,
-- NSW retains control on NZ,
-- NZ becomes a colony co-existing with NZ Company and/or other independent iwi
-- UNT takes control over NZ,
-- UNT and other iwi become puppets,
-- The NZ Company colonises NZ instead of the Govt,
-- The treaty fails and Māori maintain sovereignty.
* Added NZ Company 'play as' event that occurs early on for GB.
* Reduced chance for devout/landowner/rural/bourgeoisie/army leader leader to be killed from spearing event to 25% from 50%
* Colonies start with services consumption tax
* Frontier Wars journal extended by 10 years (to 44 years), added completion requirement of guaranteed liberties and level 5 home affairs institution
* Dunedin is now the capital of the South Island state and Christchurch is the port instead of the other way around
* Aotearoa now requires four states to form instead of five, and nationalism must be researched (AI United Tribes will never form Aotearoa)
* If Aotearoa controls only the South Island it will be called Te Waipounamu
* Added DNA for remaining WAS, SAS, and TAS starting characters
* Added a NZC event relating to the first ships in Wellington
* Added an event for the creation of the Plymouth Company which adds a small migration modifier
* Added an event for the the bankruptcy of the Plymouth Company
* Added events about the 'squattocracy'
* Fixed objectives menu to properly show Australia & New Zealand objective
* Fixed issue where political movements would not appear in the outliner
* Reduced crown colony diplomatic fee to 20% from 27.5%
* Added level 2 colonial affairs as an alternative requirement to unlock the 'Explore the Australian Interior' expedition decision
* Increased chance of Waitangi events happening within a historically-accurate timeframe
* Increased chance that the Waitangi event chain will result in historically-accurate outcomes (no iwi left unannexed)
* Added event related to the 8 hour work day movement
* Goldfield grievances journal requirement to complete now needs either guaranteed liberties or universal suffrage instead of both.

Update: 7 Aug, 2023 @ 5:41pm

Event giving owner of QLD claims on PNG

Update: 7 Aug, 2023 @ 5:20pm

Made sure to actually include the Papua New Guinea and Christmas Island map changes.

New 'Transportationist' ideology to replace Pro-Slavery in representing convict transport, makes landowner IG disapproval "oppose" instead of "strongly oppose" to decrease likelihood of armed revolution over the issue

Fixed a bug related to triggering federation events