Fraymakers

Fraymakers

GunMon
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Update: 4 Dec, 2023 @ 3:26pm

3.3.2

Patch Notes:

-Adjusted AI
-Adjusted Up Emote Length
-Active Side Special gravity postponed
-Burst now auto activates after 10 charges
-Recentered Menu Full Sprite

Update: 3 Dec, 2023 @ 1:32pm

3.3.1

Patch Notes:

-Changed Sound Effect for Down Emote
-Extended Neutral Emote and added bonuses
-Extended Up Emote, Adjusted Animation, and added bonuses
-Adjusted Forward Strong Charge Animation
-Adjusted Intro Animation
-Adjusted Menu Animations

Update: 29 Nov, 2023 @ 4:27pm

3.3.0

Patch Notes:

-Up Throw shortened (now only one hit)
-Up Throw total damage adjusted (7 -> 6)
-Up Special Animation Changed
-Up Special Startup Increased by 4 frames
-Time between Up Special Charges increased by 6 frames
-Fixed Spike Texture on Up Special
-Up Special Base Knockback now constant (70)
-Up Special now pops opponents up during startup
-Up Special Total Damage Increased (7 -> 9)
-Up Special Launch Angle Adjusted (Autolink.STRONGEST -> 90)
-Changed Up Special Sound Effects
-Up Special no longer cancels if you land while charging
-Adjusted Palette Swaps (Aw Geez, Dreamland, Metallic, Turtle)

Update: 24 Nov, 2023 @ 12:45pm

3.2.0

Patch Notes:

-Adjusted Pummel Animation and Speed
-Adjusted Pummel Special Animation
-Pummel Special Damage Increased (4 -> 6)
-Pummel Special now launches slightly forward
-Pummel Special now leads into idle
-Upgraded Forward Strong Range Increased
-Added Shooting Sound Effect to Grounded Down Special
-Hitting Side Special now activates a multi-hit follow up attack that sends upward
-Hitting Side Special resets Jump Count
-Down Special Projectile now Explodes on Impact
-Down Special Projectile can now be absorbed at all times
-Run Speed Cap Decreased (7 -> 6.75)
-Run Speed Acceleration Decreased (0.55 -> 0.45)
-Dash Speed Decreased (9 -> 8)

Update: 21 Nov, 2023 @ 5:10am

3.1.2

Patch Notes:

-Mr. Game & Watch Ball Compatibility

Update: 14 Nov, 2023 @ 3:41pm

3.1.1

Patch Notes:

-I think I fixed a bug where the game would crash at random points in time if GunMon was chosen by a CPU. If you are still having issues with this, let me know.

Update: 10 Nov, 2023 @ 8:51am

3.1.0

Patch Notes:

Gimmick Change: Overdrive Burn (I legitimately cannot work the previous state of the gimmick without making the game feel unfair)
(Aspect 1: After a failed parry, GunMon will begin to build up a storage of heat, which can be launched out for an area of effect damage field by releasing the SPECIAL button. Every twelve frames he gains a charge, being able to build a maximum of ten. Be warned, after storing more than five charges, GunMon will begin to overheat. Releasing the heat in this state will damage GunMon per additional charge, though it can knockout opponents)
(Aspect 2: If you are holding shield as GunMon initiates a strong attack, the attack will be upgraded. These upgraded forms inhibit multi-hit properties and launch slightly farther than their regular counterparts. However, GunMon will take 3 damage in recoil as soon as the hitbox initially comes out.)

Other Changes:
-Changed Overdrive Burn Gimmick (again... I legitimately cannot work the current state of the gimmick without making the game feel unfair)
-Burst Charge can no longer be stored. Once you start charging, you are bound to the attack.
-Burn Charge can no longer be earned through parries
-Burn Charge can no longer be lost through taking damage
-Burn Charge resets to zero upon activation of charge
-Upgraded Up Strong... stolen from Welltaro, i guess?
-Upgraded Strongs now activated by holding Shield during activation
-Upgraded Strongs now deal recoil damage the moment the Hitbox comes out
-Down Special Cooldown increased (45 -> 110)
-Adjusted Palette Swap (Scarecrow)
-Air Grab is People's Elbow

Update: 4 Nov, 2023 @ 8:43am

3.0.1

Patch Notes:

-Fixed a bug preventing GunMon from using Burst during Overdrive to cancel Overdrive
-Burst Release can now KO at high damages
-VFX Behind layer terminology updated

Update: 3 Nov, 2023 @ 3:02pm

3.0.0

Patch Notes:

-Revamped & Rebranded Self-Burn
-Primary Gimmick: Overdrive Burn (After a failed parry, GunMon will begin to build up a storage of heat, which can be launched out for an area of effect damage field by releasing the SPECIAL button. Every twelve frames he gains a charge, which can be stored by pressing the SHIELD button. Charges can also be gained through parries, and will be lost after taking damage while charging or dying. After 10 charges, GunMon can release the heat he has built up and enter a sort of overdrive state. In this state, he will be a lot faster in every case of speed and have improved strong attacks, at the cost of taking damage every second due to self-burn. Attempt a parry again to remove the effect and cool off.)
-Adjusted Down Tilt Animation
-Down Tilt Launch Angle Changed (85 -> 15)
-Down Tilt Base Knockback Changed (55 -> 35)
-Down Tilt Knockback Growth Changed (55 -> 35)
-Dash Attack Launch Angle Changed (45 -> 25)
-Adjusted Up Air Animation
-Up Air Launch Angle Changed (85 -> 105)
-Adjusted Back Air Animation
-Back Air Launch Angle Changed (361 -> 175)
-Added Sweet Spot to Back Air
-Back Air Damage Changed
-Sour Spot (6 -> 5)
-Sweet Spot (6 -> 7)
-Adjusted Up Throw Animation
-Up Throw Jump now starts at first hit
-Up Throw first hit Base Knockback changed (45 -> 105)
-GunMon no longer takes recoil damage from Strong Attacks
-All Base Strongs are One Strike while Overdrive Strongs are Multi-Hit
-Adjusted Forward Strong Animation
-Improved Autolink on Overdrive Forward Strong
-Increased Total Attack Power on Overdrive Forward Strong (12 -> 14)
-Increased Total Attack Power on Overdrive Up Strong (6 -> 8)
-Spot Dodge Launch Angle Changed (90 -> 270)
-Spot Dodge Base Knockback Changed (65 -> 55)
(The following changes were made due to me not realizing how adjusting the friction would affect dodge speed)
-Tech Roll Speed Decreased (15.5 -> 11.5)
-Dodge Roll Speed Decreased (13 -> 10)
-Getup Roll Speed Decreased (15.5 -> 11.5)
-Ledge Roll Speed Decreased (14 -> 11)
-All Speeds Revert to Previous Speeds on Overdrive
-Overdrive Friction (0.47 -> 0.65)
-Reversible Angle disabled on various moves
-Removed Aerial Down Strong (served no purpose)
-Adjusted Burst Charge Animation

Update: 18 Oct, 2023 @ 4:18pm

2.4.2

Patch Notes:

-Down Tilt changed to Sweep Kick (similar to Luigi)
-Adjusted Up Emote Animation
-Adjusted Down Emote Animation
-Adjusted Shield Animation
-Moved Grabbox of Aerial Side Special
-Adjusted Down Throw Animation