Europa Universalis IV

Europa Universalis IV

Beyond the Cape
Showing 41-50 of 113 entries
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Update: 3 Sep, 2023 @ 3:27am

Update: 3 Sep, 2023 @ 2:39am

Hotfix:

- added extra requirement for Luis de Camoes event
- halved land forcelimit per development
- doubled base land forcelimit
- increased minimum dev of christian countries affected by muhammad event
- fixed localization issues
- fixed history file of wales and moravia
- fixed portuguese mission secure trade requirements
- integrated uncovered acceptance indicator mod

Update: 30 Aug, 2023 @ 3:58pm

Special Update:

- added Halcyon Reign songs and loading screen. Check the in-game music player :)
- light ship trade power nerfed
- renamed Caravela de Armada unique unit to Caravela Redonda

Update: 29 Aug, 2023 @ 2:55pm

Update: 29 Aug, 2023 @ 2:12pm

Update: 29 Aug, 2023 @ 1:47pm

Hotfix:

- Iberia is now correctly affected by the Padrões Ordinance

Update: 27 Aug, 2023 @ 2:55pm

Hotfix released:

- special unit upgrade decision bug fixed

Update: 27 Aug, 2023 @ 6:39am

Hotfix released:

- Iberian Inheritance Event no longer keeps firing

Update: 27 Aug, 2023 @ 3:40am

Released v.1.0.20

- new dutch missions and tweaks to existing ones. reorganized tree structure
- fixed battle of diu event trigger requirements
- added more loading tips
- batalha monastery monument has a new image
- updated requirements for castilian civil war disaster to trigger
- integrated crownland reminder mod
- new patroonschap system for colonial eastern america dutch colonies
- fixed delaware estuary location
- tweaked native policies
- added 20 new unique naval units to certain countries that replace their normal unit counterparts
- removed most adjacencies
- renamed naval special units
- castile/spain and venice get decision to upgrade their special units
- iberian inheritance event now takes into account stability and capital development
- fixed iberian inheritance triggers
- war of three kings no longer triggers when at war
- added event when encouraging settler pool expires
- updated requirements for hire navigator decision
- added new event for Portugal to explore new world after tordesillas
- extra flagship decision now requires full naval or maritime ideas
- added leonor of aragon event for portugal
- portugal and aragon no longer start with historical friendship
- added mamluks, ottomans and vijayanagar to naval nations
- chesapeake also flows to low countries trade node
- fixed ottoman silk road monopoly triggered modifier
- fixed intervene in castile mission triggers

Update: 19 Aug, 2023 @ 7:45am

Hotfix:

- removed +10% mercenary discipline at 0 professionalism
- manpower per military development reduced from 250 to 150
- enabled cavalry breakthrough feature
- enabled ai hiring cavalry and artillery mercenaries